Spoiler: Game Notes
Spies (US and Russia):
- - Leader of the spies/ counts as having one less vote in daytime voting totals
- Tech Specialist
- - Watcher. If a hacker and tech specialist target the same person, they both know.
- - Can attempt to kill one person per night
- - Medic
Town (Wincon, madman dies):
- Medic (standard power)
- Hacker (Tech specialist)
- Newlyweds / lovers
- Cook: Voider
- Sneak (can become untargetable at night. can't do this twice in a row)
- Passenger/Vanilla (no power)
- Homeopath (Fake doctor)
- PRC agent: scry if they're leaer and win-con is kill both coordinators before they die (or survive)
- In both spy qts
- Has access to "Intercom" and can announce stuff anonymously once per day and once per night.
- Has a nightkill
- Wincon: eveyryone else dead
Spy win conditions:
- Partial victory if madman dies.
- Total victory if enemy coordinator dies while their own coordinator survives.
- Defeat if madman wins.
My reflections on the game:
I think I made it a little bit too complex, and I probably balanced it a little to much towards the madman. I don't think it went poorly, but the overwhelming consensus is that it was confusing. The twist (madman was in both spy groups) was perhaps not the most inventive. Also, I probably shouldn't have weird night kill systems in the future. Overall, it could have gone worse. I think I probably shouldn't have gone along with AV on the mayor thing, it kind of went further than I thought it would. For the record, the mayor had no powers, and was not intended to be an actual role.
I'm a little disappointed in how many people went inactive, but I guess it was to be expected. The Americans kind of got screwed over by it.
- - - Updated - - -
Also, if you say that you might be lying, people say they don't trust you---the cat said they might be lying---but then they act as if what you said is true anyway.
Edit: AV's game recruitment thread.