Added the biggest tables yet! The Damage Tables :D Sure they are complex and huge, but they sure make combat more interesting. This feature is probably the one that need the most tuning if it is to be imported to a campaign that likes to keep game balance, but that wouldn't be too hard to do.

I'll be adding in-depth explanations in a sec, then I'll add my initiave-system, and then I'll be finished with enough rules to make them playable :) Please comment if you find anything you don't understand, or just to tell me that you like the concept.