Quote Originally Posted by Debihuman View Post
Greater Guardgoyle needs a second feat. How about improved multiattack?
Sounds good to me. Thanks for the catch!

Jaleeda Bird (Forgotten Realms)
Large Magical Beast
Hit Dice: 8d10+16 (57 hp)
Initiative: +6
Speed: 35 ft. (7 squares), Fly 60 ft. (Average)
Armor Class: 17 (-1 Size, +2 Dex, +6 Natural), touch 11, flat-footed 15
Base Attack/Grapple: +8/+17
Attack: Claw +12 melee (1d8+5)
Full Attack: 2 Claws +12 melee (1d8+5) and 1 Bite +7 melee (2d6+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Screech
Special Qualities: Darkvision 60 ft., Immunity to Charm effects, Scent
Saves: Fort +8, Ref +8, Will +4
Abilities: Str 21, Dex 15, Con 14, Int 6, Wis 14, Cha 10
Skills: Climb +7, Listen +8, Spot +8
Feats: Alertness, Improved Initiative, Power Attack, Snatch (B)
Environment: Warm or Temperate Mountains
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: 9-12 HD (Large), 13-24 HD (Huge)
Level Adjustment: ---

"That is not a bird..."

"It has feathers."

"So does my hat, that doesn't make it a bird."

Created using the same process used to make the Owlbear, the Jaleeda Bird is an unholy amalgamation of ape and eagle. Created by a mage to keep people off his land, the birds are horrifically savage due to being in constant pain. The only safe passage is underwater as the Jaleeda hate water.

Screech (Ex): Jaleeda Birds can unsettle foes with their mere screeching as a Standard Action. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the bird. A potentially affected creature that succeeds on a DC 14 Will save (Save DC is Charisma based) remains immune to that birds frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 1d6 rounds and those with 5 or more HD become shaken for 1d6 rounds.

Immunity: Jaleeda Birds are immune to spells from the Charm subschool, as well as powers or effects that mimic them.

Combat: Jaleeda Birds fight with no provocation and never retreat or surrender. Anything entering their territory is assaulted immediately for they are not tactical geniuses.