Symbiotic Jelly
Tiny Ooze
Hit Dice: 2d10+6 (17 hp)
Initiative: -1
Speed: Fly 5 ft. (1 square)
Armor Class: 7 (+2 Size, -5 Dex), touch 7, flat-footed 7
Base Attack/Grapple: +1/-11
Attack: -
Full Attack: -
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Charm Monster, Veil
Special Qualities: Blindsight 60 ft. Telepathy 60 ft., Ooze Traits
Saves: Fort +3, Ref -5, Will +2
Abilities: Str 3, Dex 1, Con 17, Int 4, Wis 14, Cha 12
Skills: Hide +5, Listen +3, Spot +3
Feats: Improved Initiative
Environment: Underground
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 3 HD (Tiny), 4-6 HD (Small)
Level Adjustment: ---

"Flying mind control blobs?"

"THEY DO NOT CONTROL MINDS! THEY MERELY LIKE TO SNUGGLE!"

"There's one under your hat isn't there?"

"ABSOLUTELY NOT!"

"So you won't mind taking it off?"

"CRAP, WE"VE BEEN MADE! RUN DWARF! RUN QUITE FAST!"

Small yellow oozes that resemble floating jellyfish. It protects itself and gathers food by mind controlling other creatures. It only bonds with carnivores, and hides from obviously supernatural beings. They spin a cocoon and go dormant in times of little food.

Spell-Like Abilities (Sp): At will: Charm Monster, Detect Thoughts.

Veil (Su): The Jelly may cast Veil at will as a Supernatural ability as a 5th Level Sorcerer.

Combat: The Jelly uses it's Veil ability to make it's Charmed aide to appear weak, with some sort of treasure or food it's guarding. It will then direct it's charmed host in combat, gaining energy from it as the host devours victims.