1. - Top - End - #371
    Barbarian in the Playground
     
    Griffon

    Join Date
    Nov 2017

    Default Re: An Eclectic Collection of Fun and Effective Builds

    Hello all, I am finally going to be sharing a full character build that I think will be a lot of fun, and is unique although it does use two minor things from the Class Feature Variant Unearthed Arcana, 1 of which is kind of required due to Sorcerer. It is a tiny bit MAD but not overly so, and this can be alleviated through taking Hexblade 1 instead of Rogue...

    The Grease Trap
    Race: Anything but Variant Human is a bit quicker to get online.
    Class 1: Shadow or Sea (UA) Sorcerer 3+ (Sorcerer 4+ if not Variant Human)
    Class 2: Fighter 1+ (your going to want 5 or 6 at the end)
    Class 3: Rogue 1+
    Strength 13+ / 20 Cha / 14 Dexterity / 8 to Wisdom or Intelligence
    Feat/ASI: Grappler / +4 Cha (ASIs) / Spell Sniper - Thorn Whip (a bit more reliable than Lightning Lure and has better range due to feat.)

    Cantrips: Booming Blade (BB), Green Flame Blade (GFB), Lightning Lure, your choice.
    Spells: Mage Armor (dumped once you get fighter), Shield, Grease (UA adds to Sorcerer), Absorb Elements, Shadow Blade
    Metamagic: Quickened, Twinned, (Heightened also works if you drop Twinned)
    Fighting Style: Unarmed Fighting (Unearthed Arcana)
    Expertise: Athletics, and your choice.

    The Core Trick: Permanent Proning an enemy.
    Basically your core trick is to move up to melee range, quicken a Grease Spell with it affecting your ideal foe, then sacrifice one melee attack to Grapple him, then continue to stab with GFB or BB until he is dead, then cast Lighting Lure to drag another target into the Grease Trap.

    Shadow Blade Damage at 5th level: 2d8+1d8+attribute+1d6+1d4+1d4 = 23.5 with everything active.
    Rapier Damage at 5th level: 19 with everything active.

    Pros: Continuous Advantage on attacks, Enemy has continuous disadvantage due to permanently being prone, Armor equal to a 2 handed build, Decent Damage, Damage can scale either with more melee attacks or through cantrip scaling.

    Cons: Limited range, Relies on Grease being added to the Sorcerer spell list, without the Unarmed Fighting style you lose about 5 damage per turn. Sea Sorcerer is likely a much better sub class for sorcerer but getting 3 things out of UA is not likely.
    Last edited by Citadel97501; 2020-03-20 at 01:52 PM.