Expanding on this, it's much easier to pick up a game as your side if it's not that hard. Part of the goal of CF is streamlined rules. That means if someone's primary game is PF2e but a GM wants to try out CF, it will be much less hard for the player to make a character and play their first game. It's less of a time investment. That's part of why "it has a lot more room for innovation and redesign on the player side when it comes to classes, feats, and spells," is important to me, both as a designer and a player.
I too am chomping at the bit for this, not least because I very much want to write the Pacific Northwest setting I've been pondering for a while, in which there are a number of portals to Faerie you can accidentally wander into from downtown Portland (notably in Powell's Books) and there's a shadowy cabal of aboleths who appear to have theirfingerstentacles in Washington politics, trying to create the next big earthquake and sink Seattle into the sea...