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Thread: Pan-aeons: OOC and Codex

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    Default Re: Pan-aeons: OOC and Codex

    Kalani
    Goddess of Love and Trickery, the Heartbinder, Mother of the Fae


    Domains: +2 Love, +2 Trickery, +1 Beauty, +1 Allure, +1 Adaptation

    Weaknesses: -2 Lonely

    Origin: TL;DR: Kalani began as the subject of a mythical love story about a woman isolated because of her beauty, and a man unable to connect emotionally to others. The two find love together as they slowly but surely come to understand one another and provide the support needed to open up to one another. The story was remarkably popular among the Sinalese people, and spread far throughout the Empire.

    Within Ebonbark Bay, there is tale of a man and a woman whose love for each other outshined the stars.

    So the legend goes, there was a man within the cith of Kalth named Serin, who had had a string of bad luck with women. It wasn't that he was cruel, picky or a bad lover or anything; if anything he worshipped at their feet like goddesses. Yet no matter what, every woman he dated would eventually lose interest in him. He eventually just gave up, resigning himself to be alone forever.

    One day he ran into a beggar on the road of his city, hardly an uncommon sight but this one was particularly nasty. She was a grimy, dirty, impoverished thing with not even a coin to her name, teeth missing, hideous and dirty. Serin gave her some coinage and nearly walked past her without a word, but for the briefest moment he spotted something beneath her hood: a lock of hair, as golden as the noonday sun.

    Though the man only saw it for the briefest instant, that lock of golden hair gave him pause. He offered to bring the woman home with him, to help her. She took him up on that offer, giving her name as Kalani.

    He asked her about what had brought her to his city, and she told a tale of her home village; there she had been so radiant and beautiful that she'd been worshipped as a goddess. Such a life wasn't terrible, but it was incredibly lonely. She sought only to connect with someone, and so had left home and dirtied herself up a bit. Unfortunately she had no real knowledge of how to spend money (living a pampered life will do that to you), so she was now genuinely impoverished and poor. She lamented her situation a bit, musing that if the boys back home had just tried to connect with her, she'd have stayed.

    Serin felt immensely uncomfortable with this tale for some reason and offered her a roof over her head, at least until she got back on her feet. She agreed, absentmindedly brushing a bit of mud off of her face, revealing radiant eyes.

    With every passing day, his love for her grew, and he saw neither dirt nor grime nor poverty; she was as radiant as any woman he had ever seen. In turn, she would clean herself a little more, slowly but surely revealing the radiant beauty she'd once been. Though many men tried to charm her, her heart belonged to her husband. Though she had washed away the grime and the trappings of poverty revealing the impossible beauty she radiated, he neither noticed nor cared. She became his wife, and he loved her dearly for all their days together.

    Well, that's the short version at any rate; the real tale is told in song and is much longer. Whether it is true or to what degree is unknown, but the Tyrant allowed it to persist. After all, though the tale was clearly mythical and fantastical, Kalani and Serin were mere mortals. No one worshipped them, and with holdout cults to the gods of this world there were bigger threats to crush.

    That was a mistake.

    For though Kalani and Serin were a simple story of romance, that story held power. In the iron grip of an evil tyrant, mortals cling to what comfort they can. They try to believe in a better tomorrow, and the simple power of love. They spread it, and told it across all the land. In each telling, Kalani and her husband change in small ways. Here her hair is golden; there it is a fiery red. Sometimes they have a daughter, as wilfull as her father and beautiful as her mother. In one tale, Kalani is a thief, come to steal Serin's fortune, but falls in love with him and leaves her life of crime behind.

    Whatever the truth may once have been, it mattered not. The story spread and spread until Kalani was the patron goddess of the city in all but name. Many cried for their lost loves, others for salvation or a helping hand in these dire times. Lonely women begged to be noticed, lonely men cried for someone who cared.

    And Kalani came to answer their prayers.

    Description: People who look upon Kalani see a beautiful human woman with pointed ears; and this is all anyone can agree on, for her form shifts to suit whoever is looking at her. Women look upon Kalani and see the ideal that they wish to become; strong and independent, lovely and demure, warm mother or stone cold bitch. Men look upon her and see their ideal lover; tall and willowy or short and plump, a cocky tomboy or a demure waif. Even by culture, this changes; a warrior may look upon her and see an amazonian behemoth with a massive scar. A scholar might see a cold and calculating professional, radiating mystery and intellect.

    In all cases, her form serves to draw the looker in, like a moth to a flame (albeit much less malevolent). For Kalani is the allure of love, of adventure, of danger and mystery. She is that feeling in your heart that calls for you to come hither, to seek riches, fame, and yes, even lust. Kalani herself has no real clue what she looks like to any of these people; to her it isn't important, so long as others want to speak with her. ("Besides, it's more fun to guess. Tee hee!"). When she looks at herself, all she sees is... herself.

    Kalani's greatest joy is in helping others connect. Love requires someone to be loved/reciprocate, and tricksters need others to work through. As such, Kalani hates being alone, working alone or isolating others. She works best when she assists someone else in their project (whether they know it or not) or when she gets help.

    Spoiler: WIP
    Show



    Kalth
    The city of romance

    Within the dark, murky and dangerous swamps of Ebonbark Bay, there is one place that shines bright. Among the smells of decay and rotten fish, there is a city that smells of roses. A place within a dark, murky corner of the world was chosen by the goddess of love herself as her personal domain. A land that first birthed the enigmatic Fae, and that all who seek love may find it. That place is the city of Kalth.

    In the old legends that birthed the love goddess, Kalth was the setting of the story. Even in those days, the city seemed an enigma within the marshes; it was set on an unusually large area of dry land, practically an island within the murk and muck. Now, the city is a veritable garden of flowers and romance. Blessed by Kalani herself, it is a city of love and romance, where hearts broken are mended and those empty are filled.




    The Fae
    The Daughters of Kalani

    The Fae are Kalani's first attempt at creating new life on Oerth. They are an all-female race of magical creatures that glow with a calming, pleasing light akin to the moon. They vary wildly in appearance and form, from short girls with pointed ears to the tiny floating Faerie. Many have taken the wilds into themselves, leading to such wild and varied mutations as roses that bloom in her hair when she is happy, or skin that is like tree bark.

    Clever, small, sneaky and more than a little mischevious, the Fae are a canny and tricksy bunch; while not particularly strong, they are very quick to adapt to new circumstances. They love to pull pranks and make jokes, rarely if ever giving a direct answer or going straight at what they want. Kalani has charged them to be matchmakers (a task they take to with glee and aplomb) but they prefer to 'arrange' events rather than directly tell someone what they should do. When one sees a Fae, it is almost always as a lure, for they only reveal themselves when they must. They can suppress the glow that surrounds them if need be, to appear like a human.

    They exist to bring people together, and are particularly drawn to those who are lonely, or who have no love in their hearts. They will encourage these mortals to find a partner, and to form families. This love sustains them, bringing them health, youth and life; not only that, but when a couple the Fae have helped bring together has a child, a new Fae is born as well. While not, strictly speaking, immortal, they are very long-lived so long as they continue to help others find love.

    The Fae have a natural bond with the wilds, knowing almost instinctively the best ways for animals to crossbreed and how to help flowers and other plants grow. Fae that take this path find themselves in conflict with the Dustborn, as they don't take kindly to having their carefully built nature preserves messed with. The Fae, in turn, find their "seductive" manner of handling mortals to be a perversion of their righteous task. It's rare for mortals to stumble onto such conflicts, but the Dustborn are most responsible for the creation of the Unseelie.

    The Unseelie

    The Fae are, for the most part, benevolent and harmless.

    Unfortunately, the kind and benevolent Fae have little reason to interact with mortals. Or at least, less than those deemed Unseelie.

    Fae are kind, loving creatures with soft hearts. Those that experience extreme trauma (whether themselves or by proxy), or who repeatedly fail to properly engender love in mortals, have a hard time piecing their psyches back together. Most of them do, eventually, come out the other side intact, but... many are also 'off'. These Fae will begin to slowly but surely be corrupted. Over time they become more and more self-centered and self-satisfied, seeing their magical gifts not as a tool to help others, but as tools for their own pleasure. They come to see themselves as special, unlike any other Fae, and so will try to differentiate themselves however they can. They will rise later and later until they only go out at night.

    Circles, Courts, Covenants and Queens

    The Fae spend most of their time matchmaking mortals, and so have little need for permanent settlement or communities of their own. However, they do occasionally require the aid of their fellow Fae, and so they have formed a very loose set of communities of their own.

    Circle

    The most basic of Fae organization, a Circle is a group of Fae that support one another, roughly analogous to a village.

    Court

    A court is formed from several circles that work together in harmony.

    Covenant

    Fae that have taken a covenant have chosen a goal for themselves, separate from Courts and Circles, that requires they function as a unit. Covenants are not entered into lightly, for they cannot be left unless the task for which it was laid out is complete to the satisfaction of most of the coven (or the Queen, if the Coven has one). Additionally, covenants among the Fae are most often formed by the Unseelie, for the Fae's ambitions are usually simple enough to be accomplished alone.

    Queen

    When a covenant is formed, the most charismatic, intelligent, and beautiful of the Fae sisters gathered is selected to lead the coven's activities. Deciding who, precisely, this is is... one of several reasons the Fae rarely form covenants. However, those Fae who manage to become the leader of multiple covens has earned the title of Faerie Queen (Fae Queen, technically, but Faerie Queen is easier to say).

    Despite the title, it would be inaccurate to compare Faerie Queens to mortal monarchs. The Queen does not rule by divine writ or by bloodline (for such things are meaningless to them). A Queen rules by the number and strength of the Covenants she has formed, and those she has bargained into leading. Often these Queens will have dozens, if not hundreds of Circles under their command. This system does not always work out best for the covens; resources and manpower (well, faepower) that are needed to accomplish one task may instead be employed to tackle another. However, those Fae that have remained Queens for long periods will always have some great accomplishments under their belts.

    Spoiler: Fae help
    Show
    Kalani: +2 Love
    Fae exist to bring people together, and are sustained by the love people feel for one another. They were, in all due essentiality, created to help people find love. New Fae are created when children are born to couples they have helped bring together.
    +2 Trickery
    Clever, small, sneaky and more than a little mischevious, Fae are a canny and tricksy bunch. They enjoy playing pranks and making jokes, rarely if ever giving a direct answer or going straight at what they want. Kalani has charged them to be matchmakers, but they prefer to do so by "arranging" events rather than, say, directly telling someone what they should do. As such, Fae will generally not reveal themselves unless they must, or as a lure; they can also suppress their glow if need be.
    +1 Beauty
    Fae are short (think hobbit sized) and beautiful women with pointed ears. They glow with a calming, pleasant light like the moon.
    +1 Allure
    Fae are naturally drawn to the lonely and the loveless, seeking to help how they can.
    +1 Adaptation
    While not terribly strong on their own, Fae are very resourceful, able to quickly and efficiently figure their way around new circumstances.
    +2 Kalth
    The Fae first appear in Kalth, and though they shall wander far from it, it is their birthplace.
    Xeema: +2 Foresight - As matchmakers Fae will be blessed with keen insight of people around them.
    -2 Curiosity - the Fae will be consumate people watchers, drawn to them as much as they are out of duty as they are out of curiosity, sometimes to their own detriment.
    +1 Secrets - In turn they will learn intimate secrets of the people they influence and those around them.
    +1 Messages - Xeema grants the Fae a greater understanding of how to pass along information to mortals, whether this be as straight forward as a written message, or more adroit methods of visions or signs.
    Ka'al Russ: +1 Change: Fae come in many shapes and colours, as varied as the flowers in Spring.
    +1 Mutation: Almost as if following some unknown archetype, A certain number of Fae, turn into Faeries, which are smaller and have wings.
    +1 Insanity: Another portion of both Fae and Faeries grow wicked, whether it be from harm inflicted on them or from traumatic experiences. These are called the Unseelie, and they come out at night, being the opposites of the Fae.
    +2 Science: Fae have an instinctive knowledge of the best ways to grow flowers and help animals.
    Petr/Nerassus: +2 Moon/+2 Justice: The fae are in many ways similar to the Mon'Dai. And so, it's a simple thing to allow Fae to bind their spirituality to love they have created, equalizing the two, and thus making their strength and vitality become synchronized to this love.
    Ymon-Thal: + 2 Soul: The Fae are given the ability to see into people's souls to better understand them and what they really wish for in a lover.
    + 2 Life: People brought together by Fae are given a temporary boost of life force, making them feel better and more energetic for a while.
    Avestra: Help Kalani create the Fae with +2 Nature and +1 Reproduction. Along with those who tend to the love lives of sapient mortals, there will also be a small number of fae who will attempt to crossbreed closely related animals and plants in order to create rare hybrids. These wilderness-dwelling fae will have a fierce rivalry with the Dustborn, who they will compete for territory with.
    Grawissen: +1 singing: the voices will have made an amazing beauty to them. Making it easy for them tto become excellent singers
    Last edited by HalfTangible; 2020-11-08 at 09:45 PM.
    It's hard to forgive those who have wronged you but every moment you don't is another they have hurt you.

    Primal ego vos, estis ex nihilo

    Discord: HalfTangible#7505

    Extended Sig

    Kalani the Heartbinder in Pan-aeons [God Game]
    STing Winter is Coming [Exalted 3e]
    Talt Sundata Kievan in Tomb of Dreams [Exalted 3e]