The city of romance
Within the dark, murky and dangerous swamps of Ebonbark Bay, there is one place that shines bright. Among the smells of decay and rotten fish, there is a city that smells of roses. A place within a dark, murky corner of the world was chosen by the goddess of love herself as her personal domain. A land that first birthed the enigmatic Fae, and that all who seek love may find it. That place is the city of Kalth.
In the old legends that birthed the love goddess, Kalth was the setting of the story. Even in those days, the city seemed an enigma within the marshes; it was set on an unusually large area of dry land, practically an island within the murk and muck. Now, the city is a veritable garden of flowers and romance. Blessed by Kalani herself, it is a city of love and romance, where hearts broken are mended and those empty are filled.
The Daughters of Kalani
The Fae are Kalani's first attempt at creating new life on Oerth. They are an all-female race of magical creatures that glow with a calming, pleasing light akin to the moon. They vary wildly in appearance and form, from short girls with pointed ears to the tiny floating Faerie. Many have taken the wilds into themselves, leading to such wild and varied mutations as roses that bloom in her hair when she is happy, or skin that is like tree bark.
Clever, small, sneaky and more than a little mischevious, the Fae are a canny and tricksy bunch; while not particularly strong, they are very quick to adapt to new circumstances. They love to pull pranks and make jokes, rarely if ever giving a direct answer or going straight at what they want. Kalani has charged them to be matchmakers (a task they take to with glee and aplomb) but they prefer to 'arrange' events rather than directly tell someone what they should do. When one sees a Fae, it is almost always as a lure, for they only reveal themselves when they must. They can suppress the glow that surrounds them if need be, to appear like a human.
They exist to bring people together, and are particularly drawn to those who are lonely, or who have no love in their hearts. They will encourage these mortals to find a partner, and to form families. This love sustains them, bringing them health, youth and life; not only that, but when a couple the Fae have helped bring together has a child, a new Fae is born as well. While not, strictly speaking, immortal, they are very long-lived so long as they continue to help others find love.
The Fae have a natural bond with the wilds, knowing almost instinctively the best ways for animals to crossbreed and how to help flowers and other plants grow. Fae that take this path find themselves in conflict with the Dustborn, as they don't take kindly to having their carefully built nature preserves messed with. The Fae, in turn, find their "seductive" manner of handling mortals to be a perversion of their righteous task. It's rare for mortals to stumble onto such conflicts, but the Dustborn are most responsible for the creation of the Unseelie.
The Fae are, for the most part, benevolent and harmless.
Unfortunately, the kind and benevolent Fae have little reason to interact with mortals. Or at least, less than those deemed Unseelie.
Fae are kind, loving creatures with soft hearts. Those that experience extreme trauma (whether themselves or by proxy), or who repeatedly fail to properly engender love in mortals, have a hard time piecing their psyches back together. Most of them do, eventually, come out the other side intact, but... many are also 'off'. These Fae will begin to slowly but surely be corrupted. Over time they become more and more self-centered and self-satisfied, seeing their magical gifts not as a tool to help others, but as tools for their own pleasure. They come to see themselves as special, unlike any other Fae, and so will try to differentiate themselves however they can. They will rise later and later until they only go out at night.
Circles, Courts, Covenants and Queens
The Fae spend most of their time matchmaking mortals, and so have little need for permanent settlement or communities of their own. However, they do occasionally require the aid of their fellow Fae, and so they have formed a very loose set of communities of their own.
The most basic of Fae organization, a Circle is a group of Fae that support one another, roughly analogous to a village.
A court is formed from several circles that work together in harmony.
Fae that have taken a covenant have chosen a goal for themselves, separate from Courts and Circles, that requires they function as a unit. Covenants are not entered into lightly, for they cannot be left unless the task for which it was laid out is complete to the satisfaction of most of the coven (or the Queen, if the Coven has one). Additionally, covenants among the Fae are most often formed by the Unseelie, for the Fae's ambitions are usually simple enough to be accomplished alone.
When a covenant is formed, the most charismatic, intelligent, and beautiful of the Fae sisters gathered is selected to lead the coven's activities. Deciding who, precisely, this is is... one of several reasons the Fae rarely form covenants. However, those Fae who manage to become the leader of multiple covens has earned the title of Faerie Queen (Fae Queen, technically, but Faerie Queen is easier to say).
Despite the title, it would be inaccurate to compare Faerie Queens to mortal monarchs. The Queen does not rule by divine writ or by bloodline (for such things are meaningless to them). A Queen rules by the number and strength of the Covenants she has formed, and those she has bargained into leading. Often these Queens will have dozens, if not hundreds of Circles under their command. This system does not always work out best for the covens; resources and manpower (well, faepower) that are needed to accomplish one task may instead be employed to tackle another. However, those Fae that have remained Queens for long periods will always have some great accomplishments under their belts.
Spoiler: Fae help
Kalani: +2 Love
Fae exist to bring people together, and are sustained by the love people feel for one another. They were, in all due essentiality, created to help people find love. New Fae are created when children are born to couples they have helped bring together.
Clever, small, sneaky and more than a little mischevious, Fae are a canny and tricksy bunch. They enjoy playing pranks and making jokes, rarely if ever giving a direct answer or going straight at what they want. Kalani has charged them to be matchmakers, but they prefer to do so by "arranging" events rather than, say, directly telling someone what they should do. As such, Fae will generally not reveal themselves unless they must, or as a lure; they can also suppress their glow if need be.
Fae are short (think hobbit sized) and beautiful women with pointed ears. They glow with a calming, pleasant light like the moon.
Fae are naturally drawn to the lonely and the loveless, seeking to help how they can.
While not terribly strong on their own, Fae are very resourceful, able to quickly and efficiently figure their way around new circumstances.
The Fae first appear in Kalth, and though they shall wander far from it, it is their birthplace.
Xeema: +2 Foresight - As matchmakers Fae will be blessed with keen insight of people around them.
-2 Curiosity - the Fae will be consumate people watchers, drawn to them as much as they are out of duty as they are out of curiosity, sometimes to their own detriment.
+1 Secrets - In turn they will learn intimate secrets of the people they influence and those around them.
+1 Messages - Xeema grants the Fae a greater understanding of how to pass along information to mortals, whether this be as straight forward as a written message, or more adroit methods of visions or signs.
Ka'al Russ: +1 Change: Fae come in many shapes and colours, as varied as the flowers in Spring.
+1 Mutation: Almost as if following some unknown archetype, A certain number of Fae, turn into Faeries, which are smaller and have wings.
+1 Insanity: Another portion of both Fae and Faeries grow wicked, whether it be from harm inflicted on them or from traumatic experiences. These are called the Unseelie, and they come out at night, being the opposites of the Fae.
+2 Science: Fae have an instinctive knowledge of the best ways to grow flowers and help animals.
Petr/Nerassus: +2 Moon/+2 Justice: The fae are in many ways similar to the Mon'Dai. And so, it's a simple thing to allow Fae to bind their spirituality to love they have created, equalizing the two, and thus making their strength and vitality become synchronized to this love.
Ymon-Thal: + 2 Soul: The Fae are given the ability to see into people's souls to better understand them and what they really wish for in a lover.
+ 2 Life: People brought together by Fae are given a temporary boost of life force, making them feel better and more energetic for a while.
Avestra: Help Kalani create the Fae with +2 Nature and +1 Reproduction. Along with those who tend to the love lives of sapient mortals, there will also be a small number of fae who will attempt to crossbreed closely related animals and plants in order to create rare hybrids. These wilderness-dwelling fae will have a fierce rivalry with the Dustborn, who they will compete for territory with.
Grawissen: +1 singing: the voices will have made an amazing beauty to them. Making it easy for them tto become excellent singers