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Thread: MitD XV: The Other Dark One

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    Section 2: MitD
    Section 2a: Physical Characteristics
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    Age
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    MitD's first appearance in SoD happens "29 years ago" (SoD pg. 49). This is measured back from comic 1, so MitD is at least 30 years old.

    From his keeper's comments about how long he has been fed stew every day, we know MitD spent more than five years in the circus.

    Appearance
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    MitD's appearance is both disgusting and beautiful, to judge from the reactions of the circus crowd (see 1a SoD Canon). It is ugly enough to provoke vomiting in the stands, but still cause someone to exclaim "And yet... beautiful".
    Oona the Beastmaster compares him to a creature out of a spicy meat-induced nightmare, although she also calls him magnificent.

    It has been suggested it could be because in 1st edition, an evil creature with CHA -1 had the same CHAR bonus as a good one with CHA 24

    Body
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    RedCloak suggests that he could use MitD as material to create undead, which suggests he has a physical body (e.g. not a fire elemental)
    MitD's ability to laugh indicates he has lungs

    Diet
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    MitD is almost constantly hungry, thus probably indicating a species that requires food (but it isn't stated).
    Take into account:
    • He is not at all picky about his food, having been shown to eat almost anything ("His palate can't be that refined", dibs on a moldy cheeseburguer in sock drawer).
    • He has preference for stew (See SoD, and here).
    • He feels weird to eat babies (including veal), but not adults.
    • He has eaten scrabble tiles, and apparently didn't find them to his taste (but he was expecting donuts)

    Gender
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    MitD self-identifies as male, forming clubs that don't allow girls. Also, O'Chul calls him "a good man"

    Head
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    • Eyes: MitD has two yellow eyes, next to each other. They are consistently drawn as larger than those of medium-sized creatures, closer to that of ogres (while still being more or less at medium-sized height, but he might be crouched under the umbrella)
    • Face: RC makes reference to stabbing him in the face (War and XPs, page 415a)
    • Mouth: MitD presumably has a mouth, since he has a tongue and teeth (that leave toothmarks in a taco in SoD). It must be rather large, since Xykon instructs him to "devour [RedCloak] whole"
    • Olfactory organ: smells by sniffing while holding the bag close to below his two eyes (but could be his mouth, rather than a nose)
    • Teeth: munches its food. And its voice is deformed while speaking with its mouth full


    Limbs
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    MitD has got stomping ability while holding an umbrella. No specific limbs are identified (feet/paws/tail?), but the use of the verb stomp requires physical limbs, whatever they are. The limbs are also dextrous enough to hold crayons (War and XPs page 415a) and draw (lack of quality may indicate clumsy apendages, or lack of maturity).

    Since he was able to both step on and pull on the rope at the same time, he must have or be able to produce at least two limbs, one of which must be prehensile.

    He is capable of holding a bucket of paint and a brush on opposite sides of his face, suggesting he probably has two symmetrical prehensile appendages.

    In the Earthquake scene, the far-back position of the stomp suggests he is either bipedal but crouched over, or walks in multiple 3+ legs, with some far behind the head's position.

    Finally, what is visible in Panel 1 of strip 555 is not a limb, but the bucket's handle.

    Maturity
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    MitD has consistently acted in very immature fashion, which could be his personality, or it could indicate he is a child of his species.
    Take into account:
    • Oona the Beastmaster believes he will grow bigger
    • He is over 30 years old (see Age)
    • He hasn't changed all that much in size or personality since his earliest appearance
    • Many creatures (including demons and angels) have a really hard time fitting as MitD because of his child-like behaviour.
    • Rich is unlikely to have him be too young - he dislikes the idea of creatures with the personality of a 4 year old having an alignment. MitD acts more like a 12 year old.

    Personal Odor
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    MitD has frequently apologized for his personal odor. This could explain the reaction in the circus, although it would need to address the reason why the odor doesn't affect the public until after he is lighted up.
    • It has been suggested that MitD's personal smell could be a hint towards the Stench ability

    Size
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    Since his first appearance, MitD has fit in a box this size, and under this umbrella. This makes him human-sized or large. He is also shorter than Oona, who is Medium sized.
    Take into account:
    • Rich has been known to mess around with sizes of creatures in the comic (Inexplicably large faeries), but to this date he has only made small creatures larger, never larger ones smaller than they should be.
    • MitD could be a young member of his race (see Maturity)
    • Oona the Beastmaster believes he will grow bigger
    • He's probably taller than a kobold:
      Quote Originally Posted by War and XPs c.368
      Mitd: "I know! Maybe I'm a kobold!"
      BlueCloak: "You're pretty tall for a kobold"
      MitD: "Maybe I'm two kobolds?"
    • If you do not object to using templates (see 3a: Templated Creature), the Dungeonbred template can be used to reduce his size by one category, theoretically allowing for huge creatures (but does carry the disadvantages of templates)

    Sleep
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    MitD has been shown sleeping in various occasions (in SoD, and after O'chul's and V's teleportation), and has admitted to becoming sleepy, so it is reasonable to assume he requires sleep (but it isn't stated).

    Weight
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    RC was able to lift both MitD and his box onto a cart. This is almost certainly an exaggeration of RC's lifting ability for the purposes of moving the plot forwards, but a detailed examination of the issue was attempted starting here. The conclusion reached is that if Rich wasn't bending the rules, and if the box was made of a light wood (such as pine), and RC was using a spell to boost his strength [Divine Power gives +6], and he has average or slightly above average strength for a goblin (he is unlikely to have more than that, since he is a pure caster), MitD's weight should be that of a medium creature, tops. (See my numbers here)


    Section 2b: Abilities
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    Attack
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    MitD attempts to "hit as lightly as possible" and still sends both Miko and her horse flying through a wall, off a tower and long distance (the tower in nowhere to be seen, the mountains are far away).
    Take into account:
    • If proposing a "child" or "runt" of a species known for great strength, the dissonance between his undeveloped personality and adult strength needs to be addressed.
    • See here a post examining possible ways the punch could have happened by the rules.


    Defences
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    MitD did not notice 5 attacks from Belkar and feels tickles when attacked by Miko.
    Take into account:
    • It could indicate piercing/slashing resistance, DR, high AC, high HP or a combination thereof.
    • He got a paper cut from trying to eat a letter, indicating he can hurt himself (e.g. overcoming epic resistance, if he himself is epic, or indicating a natural armour that doesn't protect his insides), or Rule of Funny
    • Miko believes he has DR
    • RC knows he cannot possibly injure MitD by stabbing him in the face (see War and XPs, page 415a)

    Earth Cracking
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    MitD cracks the earth by stomping on it.
    Suggestions:
    • Consequence of his great strength: sending horses flying through walls and for kilometers take about as much strength as causing the Earth to crack.
    • Earthquake ability: like that of an Earth Elemental, or some other specific spell-like ability in that sense such as Wrack Earth (PH2)

    Knowledge
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    Even though MitD displays lack of maturity (see 2a: Maturity), he has displayed flashes of brilliance:
    • O'Chul's comment he learnt Go! quickly
    • His ability to tell that a ritual was only the second half of a whole
    • His right-on-the-money Political Analysis
    • He admits he doesn't actually try to think, and that he lets Xykon and RedCloak think for him
    • If MitD is psionic, it can be explained by hypercognition

    O'Chul's Escape
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    We know from Rich's words (see section 1a) that MitD was responsible for O'Chul's and V's escape.
    Suggestions:
    • Teleportation Spell: in D&D, teleportation requires the spell caster to travel with the targets, and more often than not to be touching the other targets.
    • Wish: Very few creatures can cast wish, but would explain the situation well. In its favour, MitD is surprised when his wishes don't come true (but that could be his child personality).
    • Plane shifting: Many creatures have this spell, but has most of the disadvantages of teleportation, plus O'Chul's and V's escape does not match the effect of plane shift (in that they ended up in the same plane)
    • See also Section 1b for an in-depth analysis of teleportation options in D&D

    Take into account:
    • MitD may have been hit by V's missed dimension anchor, explaining why he didn't go along if it was a teleportation effect.
    • Plane Shift, in particular, doesn't necessarily affect the caster (it has succesfully been used offensively in OotS)
    • It has been pointed out that if it were a spell, MitD would have had to say its name out loud, which typically a spell requires (but not an extraordinary, spell-like ability or supernatural ability, nor a psionic power). On the other hand, not all spells have been said out loud in-comic (example: Xykon's mental suggestion in SoD, Redcloak passing his Trial Of Becoming A Hobgoblin with a silent Slay Living), so it doesn't discard a spell either.
    • Other systems have spells or abilities named "Escape"

    Psionics
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    It has been suggested that MitD may have psionic abilities since we never see his limbs holding up objects, and as an avenue to explain his other powers. If he only starts to actively use psionics at the time of escape ("unshackling" his mind due to the stress of the situation), it would also tie with Rich's comment about discovering powers deep inside himself (see Section 1a - Rich's Words). Also, it would explain why he tends to be tired after using his powers.
    Take into account:
    • Most psionics featured in the comic (goblin mind reader, the story of the little psion that could and a guest appearance in SSaDT), had a purplish aura around their entire heads. However, Laurin has a yellow aura. In both cases, though, the aura surrounds the entire head, where MitD, at best, illuminates his eyes briefly.
    • During the Go game, his turn starts and end, and yet we don't see him place a counter. Rich may have skipped the dialogue where MitD told O'Chul were to place his counter just to reduce the wordiness of that page, though. There is also no psionic effect line like the ones radiating from Laurin
    • MitD is unaware of most of his powers, which doesn't suggest his mind is making them happen (so it would only explain the escape, if at all).
    • RedCloak, who knows what MitD is, had to research if psionics existed in OotS-verse. If MitD is psionic, why was it so difficult to know? (it has been suggested he may have templated psionic ability, and as such his psionics not be part of his species). On the other hand, creatures can be psionic or not depending on the setting. RC could have known about the mind flayer in Dorukan's Dungeon, and still not know if psionic powers did exist.
      • If MitD wasn't actively psionic until the escape, it would also constitute an explanation: RC tested him for psionic powers and, finding none, couldn't decide if psionics existed or not.
    • The lack of visible limbs is likely a combination of the minimalistic drawing style of the comic and Rich's desire to not show us what MitD is.
    • MitD had to tip the circus cage to get to the bucket of stew; presumably a psionic creature could simply levitate the bucket (but MitD may be unaware of his abilities)
    • The fact that no hand is seen holding the umbrella is a style issue where the hand is behind the object, rather than around it. Belkar holds his daggers in the same way

    Rain
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    It has been suggested that MitD could have (inadvertently) caused rain to help O'Chul rest

    Raising undead
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    MitD probably does not have the ability to raise undead, but might be used as raw material. At the very least, he does not have 5 levels of cleric, although it has been pointed out he may have the capability but due to his innocence/incompetence he has never used it, leading RC to believe he cannot without gaining cleric levels first. That said, RC would probably have checked MitD's MM entry, and be aware of all its powers, regardless of which one MitD uses.

    Sight
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    MitD's sight is keen enough to be able to recognise Xykon on top of a dragon a catapult-max-range away, without the benefit of a telescope, but does nto see him until he becomes visible, indicating he does not have natural See Invisible ability

    Speech
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    The Stereotyped Big Game Hunters were surpised MitD could speak, and in common (see 1b SoD Cannon)
    • This is usually interpreted as a lampshade: his species can't or won't talk, but Rich changed it for plot purposes.
    • Alternatively, MitD's species could have been confused with a similar species, which while rare and valuable, is not capable of speech.
    • Note that the wording could indicate both species incapable of speech, and species that normally wouldn't talk (like Zodars).

    It has been pointed out that MitD's speech bubbles are black text on white background, unlike demons, who tend to have red-on-black and undead, who tend to have white-on-black. However, there is one demon who has a normal voice, Sabine, so it is probably not a good indicator of species. Rich has confirmed that voice "colour" can mislead.

    Shout
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    MitD can shout loud enough that it gives Belkar pause. This may or may not be an actual shout attack, although neither Belkar nor Haley were damaged, but they may have been Shaken, as in Frightful Presence.

    Summoning Demon Roaches
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    MitD was not responsible for the Demon Roaches following team evil - as per SoD, they first attached to Xykon and RC in an evil dinner where Xykon used to get his coffee (in his pre-Lich days). MitD may have attracted more of them, but not the original group. As such, it is unlikely that their presence indicates anything about MitD. That said, the Demon Roaches are 4th-wall breaking rule of funny most of the time, regardless of their origin.

    Swallow Whole?
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    In SoD, Xykon orders a mind controlled MitD to devour whole RC if RC double-crosses Xykon. This might indicate that MitD has a swallow whole ability.
    Take in account:
    • Xykon uses the word devour, not swallow, which allows MitD to chew.
    • Xykon had only just met MitD, and since he isn't interested in reading, he probably would not know what MitD is precisely. Nevertheless, something about MitD (probably a big mouth or similar) suggested to Xykon that MitD would be able to carry out the order.


    Section 2c: Other Characteristics
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    Categories
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    MitD cannot belong to any of the following without being an exception to the listed characteristic:
    • Not a deity (vulnerable to mind-affecting effects)
    • Not Construct (eats, and desires to eat; sleeps)
    • Not Elemental (eats, and desires to eat; sleeps)
    • Not Ooze (has a body)
    • Not Plant (vulnerable to mind-affecting effects)
    • Not Undead (eats, sleeps, etc)
    • Not Vermin (vulnerable to mind-affecting effects)

      Several people have remarked that Oona's knowledge of MitD makes it unlikely he is an Outsider - but Oona may have better-than-average knowledge skills from her extended familiarity with Kraagor's Tomb.


    Challenge Rating
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    • Rich intends the MitD to be a credible challenge for the heroes - the watchtower scene was included for that reason, as explained by Rich. Since Rich likely has a target level the party will achieve by the time they face MitD, MitD must have a CR at or above this level. As a rule of thumb, CR18 or higher is preferred, Epic levels being better.
    • See also lothos' analysis of MitD's CR

    Connection to the Astral Plane
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    MitD seems to know the Astral Plane's characteristics.
    Considerations:
    • He doesn't remember having been there
    • Xykon is surprised at this
    • It could be just a successful knowledge roll, or that he was taken there at some point in the past
    • In the past, it displayed extreme ignorance of the planes

    Darkness
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    As per NCftPB (see section 1a - Published Canon), the darkness that surrounds MitD is magical in its nature. Xykon's instructions imply that they are independent of MitD, since he can step or leap out of them (i.e. leave them behind).
    Note that D&D rules for line of sight allow for creatures at the edge of magical darkness to see out of it, while remaining concealed.

    Drawing Clues
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    Even though MitD is always in darkness, it has been suggested that by carefully noting the placement of his eyes, and of anything he manipulates, his general shape can be deduced. The general consensus is that he is either walking crouched or has four legs on the floor (from the placing of the stomp), and that he has a long reach (as when pulling on the rope: 9th panel). Take into account that this is debatable, and that MitD has not necesarily been drawn consistently

    Since he can turn his eyes around (panel 11) without turning his entire body, it is possible that MitD has a neck or similar (such as eyestalks) that can move independently of the rest of the body.

    Also, it has been brought up multiple times that the go board is a cryptoclue about MitD. Unfortunately, there is no agreement on what image they show, with people having identified it as Tarrasque, PvP's Skull, a demon, or an 8-bit sprite from some NES game (also, one jokingly suggested it looked like Pepe le Pew due to the color scheme). It is likely a case of pareidolia

    Environment
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    The Stereotyped Big Game Hunters were surprised to find him deep in a rainforest. This discards rainforest as his environment, but leaves everything else open.

    Family
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    MitD remembers his dad "sort of" as BIG and even a bigger eater than he is.
    Considerations:
    • MitD could have been "adopted" (or even created) by a member of another species completely, just as he is in the wrong environment. If this adoptive parent is of a different alignment from MitD's base species, it could explain MitD's conflict between good and evil.
    • MitD is still young and will eventually be as big as he remembers his father to have been
    • MitD might have a warped mental image of his father, from remembering as "big" when MitD himself was smaller; as such, he may already be as big as his father used to be.
    • MitD is mixed breed, and his father is larger than he will ever be

    Knowledge of MitD
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    MitD is very difficult to identify. Only a few individuals have claimed to know what he is:
    • The Stereotyped Big Game Hunters (SoD) knew he was "one of those" and that it was surprising he could talk (and in common, even)
    • RedCloak (SoD) stated he knew what MitD is
    • Oona compared him to a majestic monster comparable to a kebab-induced nightmare, but smaller than he could be
    • O-Chul, after his long imprisonment and friendship with MitD, still needed the help of the most knowledgeable scribe available to the Azurites, and even after that, he only has "a theory" (which he does not think Lien or MitD would believe).
    • MitD believes Xykon also knows what he is, but it's likely Xykon only cares about MitD's strength and looks, rather than detailed knowledge of what MitD can do
    • What looks like a wizard (SoD) in the circus audience admits he'd never seen anything like it.


    It has been suggested that the hunters may have confused MitD with a different, less powerful but similar looking species that nevertheless is still rare. There have been no practical examples of this yet. Stereotypical Big Game Hunters, however, are seldom wrong about their prey.

    Mental Resistance
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    In SoD (pg.96), Xykon was able to command MitD (as evidenced by MitD's swirly eyes), indicating MitD is not immune to mind-affecting spells.

    Reach
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    MitD cannot reach stew or meat left outside his box, but can reach the doors in Kraagor's wall enough to paint them, suggesting his reach is based on free movement rather than long appendages or telekinesis.

    Species
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    MitD was declared by the Stereotyped Big Game Hunters to be "one of these", indicating that there are more than one of him.

    Tracks
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    MitD leaves tracks, which Belkar can't identify (but he's a lousy tracker, and even if he wasn't, MitD might have been carrying table, chairs, stuffed animals and a paralized O-Chul at the time, which might have obscured the tracks). However, he leaves no tracks in the snow. The following possibilities have been suggested as an explanation:
    • He floats/flies
    • He has some form of permanent pass without trace or water walk (note that despite its name, it works on plenty of non-water surfaces, including snow and lava)
    • The umbrella hides the tracks, in the same way it hides MitD's limbs even when they should be visible (e.g. around the handle) (i.e. it's part of the "we don't get to see any part of MitD until the reveal)


    Section 2d: Abilities Augmentation: Templates, Class Levels, etc.
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    A number of ways to increase creatures capabilities to match those shown by MitD have been proposed. All of them have the same general problem: they likely violate Rich's assurance that he didn't invent MitD and that it can be figure out. To illustrate these issues, consider two examples:
    Bingosaurus
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    The argument most commonly cited in favour of augmentations is that it is not a Rich creation if Rich merely uses already existing rules to create MitD, such as adding tempaltes, feats, class levels, etc. But there are rules for making your own monsters, spells, etc.

    Nothing is stopping Rich from making what is for all intents and purposes a Bingosaurus* complete with an insatiable hunger for stew and yellow eyes, using rules that were published prior to comic #100. He will then furnish it with Bingo's epic earthquake (which functions like a regular earthquake except it is much more awesome and can be aimed in a direction), Wish and Bingo's Commanding You To Stop ability, DC100, at will

    *Named after Lord Bingo, original proponent of this counterexample.

    Binks' Mystery Sword
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    Related to the above, the second most common argument in favour of augmentations is that since the rules exist, it can be figured out. By the same logic, a DM could hand a character a custom magic item like Binks' Mystery Sword* and not tell his player what it does because the DM didn't invent it, instead followed the rules, so clearly the player can figure out what it does on his own.

    *Named after Binks, original proponent of this counterexample.


    The augmentation ideas presented so far are:
    Feats
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    When a creature is promoted beyond its base CR, with every 3 HD added, the DM can also add a feat. Of interest to this thread are the two following feats:
    • Mighty Roar: allows a creature, once per day, to make a dreadful roar that renders everyone nearby shaken for x rounds. Pre-requisite: be an animal or magical beast of at least large size.
    • Stamp: allows a creature to make a shockwave with a radius of a number of squares equal to their HD. Creatures within the radius that fail a balance check vs the stamper's attack roll are knocked down; structures are also damaged by the shockwave, which could explain the ground being torn up if one is generous with the definition of 'structure'. Prerequisites: have feet, be at least huge size, and have the trample attack.

    Cons:
    • No Wish feat
    • Probably violates the "figured out" clause in Rich's words (see Section 1a) since the exact number of extra HD added by "the DM" is not really guessable.
    • Size issues: MitD is likely Medium sized; while large is possible, huge is likely too big.
    • MitD is clearly lazy, and thus has little canon support for the idea that he has developed beyond the average of his species (quite the opposite, in fact). His father being bigger than he is also argues against this (more HD eventually makes the monster bigger).


    Templated/Mixed lineage Creature
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    In D&D, a template is not a creature, but rather a number of changes that can be made to any creature meeting the requirements. The changes usually are around a theme. For example, the half-dragon template (applied to creatures with partial draconic parentage) make the creature more draconic, giving it a breath weapon, claws, a bite attack, and some draconic immunities, along with making the creature physically and mentally stronger.

    Some templates function more generally, the fiendish template, for example, is used to create races of fauna native to the lower planes, and never originally were the base creature, but instead are a separate (but similar) species. Therefore, not all templates are once-in-a-lifetime combinations fluff-wise (although a half-fiend, half-celestial, half-red, half-blue, half-green, half-silver, fiendish living fireball could hardly be considered anything but a once-in-a-lifetime combination).

    More practically, templates can provide practically every ability the MitD has demonstrated (teleportation, strange appearance, physical defenses, great strength, etc). Due to the ability of templates to make practically anything the MitD, this thread has moved away from analyzing specific monster template combinations (of which there are many), and instead will evaluate templates alone as what they could contribute (if there is a published example of a creature with a template, it can be proposed as a creature).

    However, templates, like all augmentation, has its drawbacks:
    • No Wish template before strip #100 (Amidah and other Immortal's Handbook variants came out later)
    • Probably violates the "figured out" clause in Rich's words (see Section 1a) since the exact base type and templates use is not really guessable.
    • Unless the exact combination of templates and base creature has been used elsewhere, it can be argued that an original template stack would be a Rich invention.
    • Its unlikely that a one-in-a-lifetime combination of templates would be so common that the hunters call it "one of these" (although not all templates require mixed parentage)
    • No actual evidence of MitD having different species parents (although not all templates require mixed parentage)


    Below is a list of templates that can provide abilities the MitD has demonstrated.
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    Beast of Xvim (Monster Compendium: Monsters of Faerūn)
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    Summary: A monster blessed by Xvim (and evil god in Forgotten Realms). While it doesn't give any abilities that make it a good candidate to be the MitD, it has a Feed ability similar to that of the Barghest (only increases HD, but the HD increase is uncapped). See the entry on Phrenic Creature for how this is useful. The fluff would need to be redone, as Xvim does not exist in OoTSverse, although the Dark One could be a suitable replacement. Has moderate DR that might be able to explain tower scene defenses, although on its own it cannot explain any other scene.

    • Advances HD by 1 automatically, gains an additional HD per 8 HD of humanoids slain and eaten.
    • Makes explicit mention of glowing green eyes. The eyes of the MitD glow yellow. With the adaptation to a different god, arguably the appearance like this could be altered.
    • In any case, there would be some alteration (which could violate the "not Rich's creation" rule) to make a Beast of Xvim without Xvim.
    • Gives moderate DR (scaled on HD, /+1, +2, or +3, so unclear what would overcome it after upgrade, which could explain tower scene defense.
    • Can be applied to any creature, although Xvim prefers "bats, black dogs, black cats, hawks, and vultures, or in monsters such as beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead creatures."


    Dungeonbred (Dungeonscape)
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    Summary: Creature was raised in a dungeon and is smaller than normal. Applied to corporeal aberration, animal, magical beast, or vermin. Makes the creature slightly weaker physically. Doesn't explain any scene, but can allow the MitD to fit in the box or under the umbrella.

    • Rich was involved in the creation of Dungeonscape, and has mentioned working on the template chapter, therefore could be his creation, no real way to be sure.
    • Essentially gives -4 Strength, so it is harder to fit the tower scene.
    • Eats less than a normal member of his race, as the MitD eats a lot, not all that good a fit.


    Fiendish Creature (SRD/MMI)
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    Summary: Like normal creature, but native to lower planes. Gets DR/magic, energy resistance, SR, and Smite Good, all scaled with HD. Always evil. Doesn't explain any scenes, although the DR arguably could help provide defenses for Tower Scene (although it is at most 10/magic, so not unlikely Milko would overcome it). Can be applied to corporeal nongood aberrations, animals, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, or vermin. Animals and vermin become magical beasts.


    Half-Dragon (SRD, MMI, various other books)
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    Summary: Applied to any corporeal living creature to make it more draconic. Gets breath, claws, bite, and some draconic immunities (paralysis, sleep). Also gets wings if large or larger. Big bonus to Strength (+8), small bonuses (+2) to Con, Int, and Cha. There is a type of half-dragon for practically each type of true dragon, although none of them really do much. The +8 Str means if the base creature's strength is ≥22, it'd have get sufficient tower scene offensive, but other than that, the template doesn't generally help much (there are a bunch of types, it is possible one of them adds something else, if so, bring it up).


    Half-Elemental (Manual of the Planes)
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    Summary: Creature has various elemental traits. Doesn't change appearance much (minor elemental themed things, like an half-earth elemental might get gemstone eyes. Gives a number of SLAs based on HD, none of which really are useful (with the exception of half-earth, which gives earthquake at 13 HD, and could explain the stomp scene). Earth and Water give minor boosts to strength. Can be applied to any corporeal creature with an Int of 4+. Changes type to outsider, gives appropriate elemental subtype. With the exception of the strength boost (+4 and +2 for earth and water respectively), doesn't allow creatures to explain the big scenes, although Half-earth can explain the the stomp with earthquake.


    Half-Troll (Fiend Folio)
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    Summary: Boosts strength, gives a bit of fast healing, bite attack, claw attacks. Can be added to any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider, and changes type to giant. Strength boost (+6) lowers the required strength of the base creature (with this template) to explain the tower scene to 24. The fast healing (5) arguably could explain the tower scene defense, although somewhat dubious. The changing type away from outsider allows lots of template stacking, if one so desires. Furthermore, half-trolls are pretty ugly, which could explain the circus scene (but what kind of wizard hasn't heard of trolls?).


    Monster of Legend (MMII)
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    Summary: An animal, magical beast, or monstrous humanoid has a divinely appointed task, and special powers to back it up in accomplishing said task. Changes type to outsider (native). They are unique, so all those things kind of make the (seemingly purposeless and lazy) MitD not seem to fit. The template increases physical strength (+10), and can give fast heal 5 and DR 10/+1 as well, which arguably could explain the Tower scene (the strength boost certainly helps, although the fast healing and DR is rather on the low end). Nothing to explain escape. Can get frightful presence, which could explain circus scene, although it is triggered by making "a loud sound (a roar, growl, or other sound appropriate to its form)," hardly what the MitD did.


    Paragon Creature (SRD/ELH)
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    Summary: Generally makes the creature stronger, better faster. Gives fast healing and DR which can explain the tower scene. Boosts ability scores, attacks, damage, AC, saves, skill checks which can qualify an otherwise weaker monster (ex: Genie) as a threat to a near epic-level party. Does not change physical appearance or grant teleportation ability, so cannot explain escape or circus scene. Does not change creature type. Can be added to anything.

    • +15 Strength allows any base creature with Strength ≥15 meet strength requirement for tower scene offense.
    • Fast healing 20, DR 10/epic, maximized HP, +15 Con, and +12 HP/HD on top of that (along with +12 luck and +12 insight bonus to AC) can explain the defenses in the tower scene for pretty much anything.
    • The +25 luck bonus to hit and +20 luck bonus to damage could be argued to be a cause for the MitD "accidentally" hitting a horse through the wall.
    • There is no real evidence of the MitD being exceptionally competent for a member of his species. In fact, Team Evil seems to think of him as sort of a disappointment. Without saying the MitD is exceptional, there is no real way to convey it is Paragon.


    Phrenic Creature (SRD/Expanded Psionics Handbook)
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    Summary: The creature happens to be psionic. It can be applied to any not mindless creature that doesn't already have the psionic subtype. It provides various PLAs (Psi-like abilities) based off HD. The important thing for the MitD is psionic teleport 3/day (just like normal teleport, but psionic) at 15+ HD, which can explain the escape scene. It does not say it alters appearance (although larger than normal brains is a common trait to denote psionic ability), but probably cannot explain the circus scene, and provides no boosts to physical attack or defense to explain the tower scene.

    • Gives PLAs, ML=HD. At 15 HD, gives psionic teleport 3/day which serves as an adequate explanation (likely arriving at a "similar area", possibly the MitD originally had a false destination making it more likely.
    • It has been argued the MitD's eyes glowing with the Escape are more similar to psionics than other magic.
    • We had no real evidence of the MitD being psionic, and the template makes no physical distinction between the base creature, potentially violating "can be figured out" even more than templates in general.


    Pseudonatural Creature (SRD/ELH)
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    Summary: Makes the creature a cosmic horror. Explains circus scene with alternate form. It can fit tower scene for ~90% of proposed candidates (Strength ≥8), but can't explain the escape. Can be applied to any corporeal creature. Makes the creature an Outsider (extraplanar)

    • Can be added to any corporeal creature.
    • Gives +22 strength, at least 35 natural armor, and DR/epic scaling with HD. This allows pretty much any creature with over 8 strength to fit the tower scene (although the more HD initially, the better).
    • Has an alternate form specified to be "a grotesque, tentacled mass (or another appropriately gruesome form)," which can explain the circus scene. Alternate form imposes morale penalty on attacks against the monster, but nothing huge like dying of fright or confusion.
    • Does not provide explanation for the Escape (its Dimensional Door ability has a range of 1200 ft).



    Radiant Creature (DR321)
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    Summary: Creature native to the "plane of radiance." Gets DR/magic and fast healing 2 (while in light), which kind of poorly explains defenses in tower scene. Gives some light-based SLAs (nothing we've seen the MitD use). Main draw is dazzling aura (dazzles creatures within 30 ft that fail a will save) to explain the circus scene. Boost to charisma (+6) might make it more beautiful. Strobe lights can cause dizziness and other such things, so that could explain why some people had a negative reaction. The template can be added to any Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, or Monstrous Humanoid, and changes type to outsider.

    Proposed combinations:

    Pimp my Tarrasque
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    Given the huge number of such combinations suggested for the Tarrasque, this approach is also known as Pimp my Tarrasque:


    Class Levels
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    Only useful to explain the escape scene, it suggests MitD has 18+ class levels of Sorcerer, which would allow him to cast wish even if the base creature normally wouldn't (assuming it has at least 18 CHA).
    Cons:
    • Probably violates the "figured out" clause in Rich's words (see Section 1a) since MitD has not shown any other spell from those 18 levels
    • It is unexplained how MitD would even gain 18 levels, given his general lazyness
    • It would require MitD to have forgotten he gained those levels ("discovers powers that he didn't even know he had")


    Proposed class levels:
    • 18 levels of sorcerer would give him access to wish.
    • 2 levels of fighter with the alternate class feature Dungeoncrasher might be used to explain the tower scene (although he would have had to rush Miko and her horse, which doesn't quite fit the "hit lightly" rule he himself imposed).

    Reincarnation
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    This idea suggests that MitD used to be a powerful spellcaster (level 18 or more) that dies and used a Reincarnation spell to reincarnate as a rare animal.
    Cons:
    • Probably violates the "figured out" clause in Rich's words (see Section 1a) since there has been no mention of the possibility of reincarnation in the comic, and it would make figuring out what MitD almost impossible

    Abomination
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    It has been claimed that there is a way for Rich to create his own abomination. Some abomination traits are similar in their description to MitD's eating habits.

    Cons:
    • Probably violates the "figured out" clause in Rich's words
    • Almost certainly violates the "didn't create it" clause in Rich's words
    • Abominations are immune to mind control


    Psychic
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    From a third-party book published just months before strip 100, if offers a number of powers similar to teleport and others, except using "psychic powers".

    Cons:
    • Probably violates the "figured out" clause in Rich's words (see Section 1a) since MitD has shown no psychic abilities, and if he did, they are too easily confused with psionics

    Unbridled Shapeshifter
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    By RAW, a shapeshifting creature can gain a large number of abilities by successive shapeshifting into the correct creatures, gaining their magical powers and access to ways to make those changes permanent. The ur-example of this is Pun Pun, the shapeshifting all-powerful kobold. Combined with some form of convenient amnesia you could create a creature very much like MitD, no matter what powers MitD turns out to posses.

    Cons:
    • Probably violates the "figured out" clause in Rich's words (see Section 1a)
    • Rich has been very outspoken about his views on this kind of shapeshifting, including a series of articles on how to fix it.


    Book of Vile Darkness Demon Lord
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    As per BoVD, demon lords each have a unique look and a unique set of abilities. While a few examples are given (such as Demogorgon, a demon prince), they are explicitly by no means exhaustive. The proposed demon lord, as such, fits the big scenes in whatever way we wish.
    Cons:
    • Probably violates the "figured out" clause in Rich's words (see Section 1a)
    • Demons may or may not have parents in OotS (general cosmology used doesn't have them, but the demon summoned by Qarr claimed to have one - but he was under the Despair spell, and therefore his idea of being a disappointment to his father might have been spell-induced)
    • Demon Lords are embodiments of their respective Evil plains, and as per Rich's words on the topic, should not be able to change their moral position more than slightly - nowhere near the range demonstrated by MitD (see section 1e)


    Last edited by Grey_Wolf_c; 2021-12-26 at 01:00 PM.