Quote Originally Posted by rogue_alchemist View Post
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Werewolves can only be killed with the unblockable kill by the witches.



I didn't mean that the werewolf counts as having devoured and thus being immune, I meant that the witches have to sacrifice to kill the werewolf, so it is safe until the spy is ousted or they decide to sacrifice another person (though I don't know why they would without reasonable suspicion about who the spy was).

The only thing that sucks about that plan is waiting the full 72 hours every time for day to end.
That about the Werewolf is untrue. They are immune to lynching, not death itself unless they devour a player succesfully.

Dunno about time, let's see: longer day time may mean more information.
Quote Originally Posted by Snowblaze View Post
Where did it say that the werewolf can only die to an unblockable witchkill? Did I miss that in my maybe-not-quite-as-thorough-as-it-should-have-been read of the setup?
It's not written anywhere. Unless they devour, again.