I’m working on fitting Celestials, Fey, Fiends, and a few more races in (including a homebrew 5th Genasi subrace):

The Fey
During the creation of the world, there were spirits that “slipped through the cracks” into Lares. These spirits, now stuck in Lares, have no physical body, and often reside in places far from civilization where wild magic is strongest.

Most Fey are tricksters, and try to mess with mortals that come into contact with them. Others, called Light Fey, are benevolent spirits that help the mortal races, often residing in small roadside shrines or mountain altars built by thankful mortals. The Dark Fey are spirits that possess living things to gain power in the material plane. Many of Last Haven’s more intelligent monsters, such as gnolls, grungs, and minotaurs, are Dark Fey that have possessed and corrupted animals.

When they are not physically in Last Haven, the Fey inhabit a strange spirit “world-within-a-world” called the Feywild. The Feywild is an “echo” of Lares; it mirrors the natural world but turns its features into spectacular and nonsensical forms. A mountain on Lares might be echoed as the bones of a massive giant. Moving to the Feywild from old ruins on Last Haven might put a traveler at the archway of a Dark Fey’s lair. Mortals occasionally may slip into the Feywild in places of power on Lares, leaving their bodies behind as their spirits wander.

This will be added to the races section:

Unique mortals do exist in small numbers in Last Haven due to the wild magic that flows through Lares. These magically-altered individuals are nearly one-of-a-kind, and draw quite a bit of attention in most places.
Genasi are members of the four mortal races touched by the elemental power of one of the Ancient Gods (Fire Genasi for the Bright One, Earth Genasi for the Earth Keeper, Nature Genasi for the Living Wild, Water Genasi for the Tide Bringer, and Air Genasi for the Night Runner.

Spoiler: Nature Genasi Subrace
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In addition to the normal Genasi traits, Nature Genasi (which are members of one of the mortal races touched by the elemental power of a primordial deity know as the Living Wild; they often have slightly animalistic features like antlers or claws, and many grow leafy, plant-like hair) gain the following racial benefits:

Ability Score Increase: Your Charisma score increases by 1.

One With the Wild: You gain proficiency in the Nature skill.

Nature’s Wrath: You know the Primal Savagery and Druidcraft cantrips. Once you reach 3rd level, you can cast the Entangle spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.


Aasimar are people that are bonded to a minor Light Fey. This small spirit tries to influence its bonded mortal to do good and grants them special abilities. This Fey influence also changes the appearance of its chosen mortal. Some Aasimar are bonded to a Light Fey at birth, while others are chosen later in life.

Tieflings, on the other handed, host a Dark Fey spirit within them. This malevolent spirit physically alters the mortal and gives them magical abilities. The Dark Fey may try to influence its host, causing many of Last Haven’s inhabitants to be weary of them.