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Thread: [WFRP] The Bloody Crown OOC XIII

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    Firbolg in the Playground
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    Dec 2009

    Default Re: [WFRP] The Bloody Crown OOC XIII

    Elsabeth Holt

    a.k.a. Beatrix Hildebrand

    Race: Human
    Age: 25
    Career: Apprentice Wizard > Journeyman Wizard > Master Wizard > Noble

    Description: Elsabeth is a young woman of average height with short red hair. Her most striking features are her amber eyes and the swirling red tattoos adorning her face. Her travel clothes consist of a well-worn black coat, high boots, and thick leather gloves of the fire-resistant kind used by blacksmiths. When working as a court wizard in the service of Captain Sforza of Mirino under the name of Beatrix Hildebrand, Elsa makes a better effort at grooming, wearing instead a black-and-gold robe designed to look like a military uniform.

    As one can expect of a Bright wizard, Elsa is fiery, passionate, stubborn and reckless. She walks and acts like she owns the place and never sugar-coats her words; of her noble upbringing, she seems to have retained only the arrogance, not the manners. Overconfident and eager to prove herself, she is the kind of person who would never back down from a challenge, no matter how foolish or pointless.

    Background: Born the sixth child of a minor Altdorf noble house that was too impoverished to have any power but too proud to mingle with commoners, Elsa’s marriage prospects were rather few. Being raised with only male siblings had given her a wild, rebellious temperament that did not help matters. She first revealed her magical potential at age fourteen, when she foiled an attempt to marry her off to a suitor three times her age by setting the man’s forked beard aflame. At that point, her parents gave up on her, scratched her off the family tree and sent her off to the Bright College, where wizards from all the Empire and beyond studied the Lore of Fire.

    Elsa turned out to be gifted with a strong will and seemingly instinctive control over the red wind of Aqshy, but proved hopeless when it came to anything remotely theoretical, owing to her intellectual laziness and lack of discipline. No amount of chores would keep her from talking back to authority figures, neglecting her studies or sneaking into the boys’ dormitory at night – in fact, punishing her appeared to make her only more aggressively unruly. Things took a turn for the worse when she got into magical duelling; a tradition that is tacitly encouraged among Bright Order students, but in which she would engage with somewhat excessive enthusiasm, causing more property damage and visits to the infirmary than any other Bright College apprentice in living memory.

    Disaster struck near the end of Elsa’s junior apprenticeship, when she challenged a fellow student, Theo (with whom she had an escalating feud for reasons long forgotten by both) to a secret duel at midnight on the roof of the college building. She turned up at the duel half-drunk and with only tenuous control over her powers. The short but incredibly violent exchange of spells ended with Theo burned to a crisp and Elsa on the run from her masters. The fugitive apprentice is now looking for a place away from the Imperial law’s long reach, and the Border Princes seem like such a place.

    Two months ago

    Lurching drunkenly on the rain-slick tiles of the roof, acting more on instinct than skill, Elsabeth dodged the narrow stream of blue fire at the last second and only just managed to keep her footing. With her mind, she reached out to Aqshy – the Red Wind was rather slippery in this kind of weather – to shape it into a hurried counter-attack; she just needed to buy a few heartbeats to regain her bearings. Her retaliation took the form of a blinding yellow light meant to mimic a fireball. It succeeded in making Theo throw himself flat on the roof, his cloak and staff raised defensively in front of his face. Elsa used that precious time to plant her feet more solidly, slam the butt of her staff on the tiles and channel Aqshy into something more powerful.

    An alarming smell of burning leather reached her nostrils and a searing pain dawned around her left ear. Her concentration broken, she released the Red Wind from her grasp and took off her wide-brimmed hat. It was, as she half-expected, on fire – her dodge had not quite been fast enough. Swearing like a sailor, she slapped it repeatedly against her leather coat until the fire was put off, leaving a blackened area where the brim and the crown met. So it was not made of real dragon hide after all. She would need to have a little chat with that seller tomorrow.

    She felt the tug on the wind of Aqshy before the spell hit, but had no time to prepare for it. Her staff suddenly became hotter, so hot that she could feel it even through her leather gloves. She dropped it with a startled yelp, looked up, and found herself facing Theo without her channelling implement. The young man’s wet, unruly blond hair was plastered to his forehead; only one bright blue eye was visible. His staff pointed straight at her face and crackled with aethyric energy. The combatants paused a dozen yards away from each other, panting from the longest duel between apprentices in recent Bright College history. Both of them were pushed to their physical and mental limits, their clothes torn and singed, sporting a variety of burns that would have brought down anyone not attuned to Aqshy’s fiery touch. The lights of Altdorf spread out in every direction under and around them, but the college grounds were dark and silent, as it was well past curfew.

    Both of them knew who had the advantage now. Theo might as well have been aiming a loaded crossbow at an unarmed person. Not that a staff was necessary to cast spells, but after all the wine Elsa had had tonight, fine manipulation of the Aethyr would be difficult and reckless without one.

    “Yield already, Elsa,” sighed Theo, exasperated. “You wanted this stupid duel, I gave it to you, and I won. You’re taking this whole argument to a ridiculous–”

    Thankfully, Elsa did not need finesse, only brute strength – in magical terms, she was something of a thug. All she did was send a sudden wave of the Red Wind towards Theo, whose staff was still gathering the ambient Aethyr. Theo’s sentence died in his throat when he realized that he was now channelling more magic than his staff could handle.

    “Boom,” said Elsa solemnly.

    Theo’s staff exploded in a blinding yellow light, sending splinters of wood in every direction. The young man was blown off his feet with a shout of alarm. When the burst of hot air reached Elsa a split second later, it felt more like a physical blow than a wind. She only barely remained standing, for which she was glad because she thought she must look pretty damn impressive, right now on the roof, with her leather coat billowing in the rain and her red hair flying free. Her only regret was that there was no one to see her. She put her still-smoking hat back on, retrieved her staff from the nearest edge of the roof from which it had nearly fallen and immediately began to channel Aqshy into a fireball. She had never once lost a magical duel against a fellow junior apprentice, and she was sure not starting now.

    “Alright, either get up or give up, you wimp,” she snarled at Theo. Casting a spell at a downed target was against the rules, as was casting while you were down. Elsa was usually no stickler for rules, but duelling was serious business.

    Theo made a gurgling sound and, still lying down, drew the Red Wind to himself. Cheater, was Elsa’s immediate, furious thought. She released the fireball. It raced towards its target and, though it must have taken only a heartbeat to cover the distance, it was long enough for Elsa to realize what a mistake she had made.

    As the fireball illuminated Theo, Elsa had a glimpse of his bloodied face and ravaged hands. The explosion of his staff had taken several of his fingers, at least one of his eyes and much of his nose and jaw. His last spell, Elsa just had time to figure out when she saw burns forming on his hands, was a standard cauterization spell to stop blood loss. His mouth broken and full of blood, Theo was unable to conjure up a shield against the fireball. He was too wounded to even roll out of the way. His remaining eye widened in horror.

    The fireball hit him full-on and lifted him off the surface of the roof. He flew, on fire from head to toe, and ended his course against a chimney in a sickening crack of bones. He came to rest in a sitting position, presumably – hopefully – dead before he hit the ground.

    Elsa just stood there in the rain, stunned, as she stared at her handiwork. Then, without checking on her fallen classmate, she turned and ran.

    WS BS S T Ag Int WP Fel
    36 36 30 41 44 65 73 44
    A W SB TB M Mag IP FP
    1 15 / 15 3 4 5 3 8 1 / 0

    Skills %
    Academic Knowledge (Daemonology) 65
    Academic Knowledge (Magic) 65
    Academic Knowledge (Strategy/Tactics) 65
    Channelling 83
    Charm +10% 54
    Charm Animal 44
    Command 44
    Common Knowledge (Border Princes) 65
    Common Knowledge (the Empire) 65
    Gossip 44
    Intimidate 30 / 44
    Magical Sense 83
    Perception 65
    Read/Write 65
    Ride 44
    Search 65
    Speak Arcane Language (Daemonic) 65
    Speak Arcane Language (Magick) 65
    Speak Language (Classical) 65
    Speak Language (Reikspiel) 65
    Speak Language (Tilean) 65

    Aethyric Attunement
    Arcane Lore (Fire)
    Dark Magic
    Extra Spell (Curtain of Flames)
    Fleet Footed
    Lesser Magic: Aethyric Armour
    Lesser Magic: Dispel
    Lesser Magic: Magic Alarm
    Mighty Missile
    Petty Magic (Arcane)
    Very Resilient

    Armor: None

    Gear: Dagger, Best Craftsmanship staff, main gauche, common all-weather clothing (quilted shirt, riding pants, black leather coat and boots), good summer clothing (red dress and sandals), noble's garb (military-style clothes in tones of black and gold), ivory bracelet (thanks Sieghard!), dwarf-made copper torc, earrings, fur scarf, and backpack
    Miscellanea: Tent, rations for 5 days, two waterskins, pair of dice, 35 yards of rope, brown hair dye, printed copy of The Practical Pyromancer, Third Edition, grimoire of pyromancy, bunch of scrolls from the Lost Library, map of Mirino and the area, parchment, ink, 2 matches, 3 balls of sulphur, small mirror, 10 scraps of tapestry singed by fire
    Mount: Bastard, vile-tempered black stallion
    Gold owned: 431 gc and 33 p. (Rarely carries more than 20 gc at a time. Keeps 150 gc hidden in 3 separate caves in the Black Karst, near Manann's Keep.)

    Investments: 40 gc invested in Suzana's food import business - not included in gold total. Has turned some profit already.

    Elsa has left some letters to be opened by her friends in the event of her death. They are currently located in a small wooden chest, in her room in the Savonne keep.

    XP: 50 /6150
    Advances: +5 WS, +10 BS, +10 T, +15 Ag, +30 Int, +35 WP, +15 Fel, +4 W, +3 Mag, Academic Knowledge (Daemonology), Academic Knowledge (Strategy/Tactics), Arcane Lore (Fire), Charm +10, Command, Common Knowledge (Border Princes), Dark Magic, Extra Spell (Curtain of Flame), Intimidate, Lesser Magic (Aethyric Armour), Lesser Magic (Magic Alarm), Luck, Mighty Missile, Ride, Speak Arcane Language (Daemonic), Speak Language (Tilean), Strong-Minded

    Her Majesty, High Queen Khalida Neferer of Lybaras (Elsa's snake familiar)
    A large, black-and-grey viper, sold to Elsa by a peasant woman as a potential familiar to replace Morrslieb the raven. Despite some initial challenges (and many bites), Elsa managed to tame the reptile and eventually establish a mind-link with her. Khalida is a simple, unobtrusive, inquisitive creature and enjoys mice, basking in the sun, making people jump in fright, and Elsa's bodily warmth.

    WS BS S T Ag Int WP Fel
    15 0 10 10 20 10 15 0
    A W SB TB M Mag IP FP
    1 1 / 1 1 1 2 0 0 1 / 0

    Skills %
    Intimidate 10

    Natural Weapons
    Sixth Sense

    Special rule: Venom. Any target who loses at least one Wound to an attack by Khalida must make a Challenging (-10%) Toughness test or suffer 1 additional Wound every ten minutes until 1d5 Wounds are taken.

    Familiar Abilities: Link of Psyche, Lucky Charm.

    XP: 12.5 / 112.5
    Advances: +5 WP, Sixth Sense.

    Tzeentch's Curse cheat sheet (thanks TheSummoner)
    2 dice
    No Doubles: 90%
    Doubles: 10%

    3 dice
    No Doubles: 81%
    Doubles: 18%
    Triples: 1%

    4 Dice
    No Doubles: 50.4%
    Doubles: 46.8%
    Triples: 2.7%
    Quads: .1%

    5 Dice
    No Doubles: 30.24%
    Doubles: 61.2%
    Triples: 8.1%
    Quads: .45%
    Quints: .01%
    Last edited by -Sentinel-; 2020-11-26 at 12:32 AM. Reason: Fortune Point spent
    The Bloody Crown (WFRP) as Elsabeth Holt, rogue pyromancer
    A Wretched Hive (DH) as Nathias Falkner

    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.