In general, Survivor's win condition is to eliminate all Carriers. Carrier's goal is eliminate all Survivors. This does not require your personal survival - if you die, but your faction wins, that generally means that you win too.
Alcoholic
Keeping the hole in your chest filled up with booze has been tough in these hard times, but you always manage to find more. Of course, it's almost always when somebody else is around, and you gotta share with them, but them's the shakes.
5/10 Survivor. During the Night Phase, select one player. That player is Voided, and thus their Night Power (if any) fails to work. If this targets the person using the Carrier's faction kill, the faction kill fails to work as well.
Celebrity
Everybody's heard of you, and they (maybe even unintentionally) try to keep you alive when things start going south.
5/10 Survivor. Your vote counts double (which means you can set up 2 QTs if you wish, although it doesn't mean you can vote for two different people). During the Night Phase, select one player. If both of you are alive during tomorrow's lynch, their vote counts double as well (although they are not informed of this). If it matters for power watchers, this detects as a Rob.
Conspiracy Nut
You are absolutely convinced that you've been receiving messages from the government that you need to sweep these people clean to figure out which of them are Carriers, and dangnabbit you're still a patriot!
10/10 Survivor. At the start of the game, you will be informed that you are the Spy, but in fact you are not. During the Night Phase, target one player other than yourself. That player will detect as a random role. You cannot target the same player more than once. If you die before the Spy does, you will be reported as the Spy; if the Spy dies, I will reveal that your role was in fact the Conspiracy Nut.
Corpsman
You've got some military training, with a particular focus on treating wounds. You're not all that good for identifying symptoms, but you can bring somebody back practically from the brink of death if you've got supplies on hand.
7/10 Survivor. During the Night Phase, select one player. That player is Baned, and thus cannot be killed during the night. If your bane prevents their death, you are informed of this, and your vote counts double (which means you can set up 2 QTs if you wish, although it doesn't mean you can vote for two different people). You may target yourself with this power. You may not select the same player two nights in a row.
Detective
You're the best when it comes to stumbling onto a scene and using small clues to place somebody there and figure out what occurred.
7/10 Survivor. During the Night Phase, select one player. That player is Detected, and thus if they are visited in the night, you learn one random person who visited them (besides yourself), and what power that person used on your target.
Family
The two of you have stuck it out through absolutely everything. Losing each other at this point is unbearable to think about, and this latest issue won't separate you either.
9/10 Survivor. If the Family role is in the game, there are two people with it. I will role faction for each of them. Both "Family" start in contact with each other (in a Family faction chat), and automatically Detect each other every night, seeing who targets their Family during the night (but not what powers targeted them). If one dies for any reason, the other also dies. If the two Family are one opposite sides, they don't need to die for the other faction to win. That is to say, the Survivor Family doesn't need to die for Carriers to win, and the Carrier Family doesn't need to die for Survivors to win.
Gamer
Oh man, this is just like those Mafia games you used to waste so much time playing! If you can keep tons of notes on what everybody says and where they were and what they were doing, maybe you can figure out what's really going on! Well, probably not, but your hindsight is really strong.
5/10 Survivor. During the Night Phase, you have two options. First, you can analyze the previous day's lynch and determine how much each person's vote counted for, rather than how many votes each wagon got. Alternatively, you can select one dead player and retroactively Watch them, learning who they targeted each night previously during the game.
Hypochondriac
You're paranoid about every little cough and sneeze and scab and cut on everybody around you. This is your living hell, but you might finally be able to put your encyclopedic knowledge of medical symptoms to good use. Shame you flip out over just about anything, and don't know how to tell between the worrying symptoms of a Carrier and the signs of more mundane illness.
10/10 Survivor. At the start of the game, you will be informed that you are the Med Student, but in fact you are not. During the Night Phase, target one player other than yourself. I will flip a coin - heads, I tell you that player is a Survivor (town); tails, I tell you that player is a Carrier (scum). This power will detect as a Scry, even though it isn't really a proper Scry. You cannot target the same player more than once. If you die before the Med Student does, you will be reported as the Med Student; only once the real Med Student dies will I accurately report your role.
Jack Of All Trades
You've got a little talent for a bunch of things. Here's hoping the whole is greater than the sum of its parts.
6/10 Survivor. During the Night Phase, you have the default option to Network, setting up a QT with another player. Alternatively, you can use one of the following powers. Each power can only be used once per game.
- Bane: The target cannot die during this Night Phase.
- Day Bane: The target cannot be lynched during the following Day Phase, although some other kill effect during the day can still get them.
- Detect: You learn one random person who targeted your target last night (besides yourself).
- Rob: Target's vote doesn't count for tomorrow's lynch.
- Watch: You learn who they targeted, but not what power they used.
- Void: The target's powers fail, although this can only shut down one power (determined randomly if they have multiple powers).
Mastermind
You're the one who pieced together that your little group was all Carriers. You're the one who came up with the plan to lay low and off any Survivors that get too close to the truth. These are the only people in the world you can trust at this point, and you're gonna make sure you all pull through together if you can.
0/10 Survivor. Prior to the start of the game, I'll tell you to select a certain number of other players. Those players will be your fellow Carriers. I will assign their powers randomly, per my own private guidelines. During the Night Phase, select one Carrier; if that player is alignment Scried the same night, they will detect as a Survivor regardless of the usual accuracy of said Scry power. If that player is role Scried, they will detect as a random role that is at least 5/10 Survivor. You may target yourself with this power. This power will detect as a Bane if somebody is watching you to determine what power you used.
Med Student
You were studying to become a doctor prior to the world going to hell, and now that you've found notes on what symptoms to look for, you think you might be able to locate the sick people. Unfortunately, it's the apocalypse: everybody's getting bitten and scratched constantly, and even if they can't turn, they're still getting sick here and there. You're still pants at patching people up, but you've got enough of a scientific grounding that you won't fly off the handle over a false positive - you know what you're looking for, and you know what combinations of symptoms are other, less immediately concerning maladies.
10/10 Survivor. During the Night Phase, target one player other than yourself. That player is Scried, and thus you learn whether that player is a Survivor (town) or a Carrier (scum). You cannot target the same player more than once.
Paranoid
You're absolutely convinced that a particular person is going to die soon, and you're gonna do everything you can to keep them safe! At least until your obsession latches onto somebody else. So many dangerous things during an apocalypse, after all...
5/10 Survivor. During the Night Phase, select one player. That player is double-Baned, meaning that they cannot be Killed this phase or Lynched next phase.
Police Officer
A career full of long boring stake-outs has well-prepared you for watch duty in the night, and usually you make sure to keep an eye on a particular person to see what happens around them.
7/10 Survivor. During the Night Phase, select one player. That player is Detected, and thus you learn everybody who visited that player during the night, although you don't learn what powers were used on them.
Psychopath
You were ready and waiting for the apocalypse years before it actually occurred, but since your preparation mostly focused around how much ammo you had and not around food and shelter so much, you've ended up on the road. Which is just fine, you get to kill plenty out here, which is all you really wanted. But if these cowards think they'll be able to kick you out or kill you without repercussions, they've got another thing coming.
3/10 Survivor. During the Night Phase, select one player. If both of you are still alive during the following Day Phase, their vote counts for whoever you're voting instead of whoever they voted for (this detects as you Robbing them). If you would be lynched, one random player voting for you also dies, and is revealed as if they too were lynched. If you would be killed in the night, the player who killed you is also killed.
Reporter
Prior to the world going to hell, you worked for the press, hunting down stories wherever they could be found. Your people-watching skills have gotten a little rusty, but you still know how to tail someone in a pinch - time to see if you've still got it.
7/10 Survivor. During the Night Phase, select one player. That player is Watched, and thus you learn who they targeted and what power(s) they used.
Socialite
The only thing that would be worse than the apocalypse is going through it alone. You're glad you've got folk to talk to along the way, and you make new friends and allies and conversations easily - even now that everybody's at each other's throats. And sometimes you pick up neat info too!
7/10 Survivor. Your vote counts double (which means you can set up 2 QTs if you wish, although it doesn't mean you can vote for two different people). During the Night Phase, select one player. That player is Watched, and thus you learn who they targeted (however, you do not learn what power they used).
Spy
You were sent by the military to infiltrate this large group of survivors and see which ones if any are carriers, and now they're resorting to mob mentality to root out the bad apples. You're not the best at sorting out medical conditions, but you're great at catching people in lies, and you've got enough info on them all to figure out what they should be doing from day-to-day.
10/10 Survivor. During the Night Phase, select one player other than yourself. They are Role Scried, and thus you learn what their role is (though not what their alignment is). You cannot target the same player more than once.
Teacher
You can't believe people are so willing to try and use guns to solve this problem! The world is ending, but we're still civilized people! We're going to talk through this and not just murder each other, we have time to figure this out even if supplies is limited.
7/10 Survivor. During the Night Phase, select one player. That player is Day Baned. If they survive to see the following day, that player cannot be killed by any means during said Day Phase. If they do not survive to see the following day, then your vote counts double (which means you can set up 2 QTs if you wish, although it doesn't mean you can vote for two different people). You may target yourself with this power. You may not select the same player two nights in a row.
Veteran
You know how to handle yourself in a combat situation better than most, and so you can keep people from getting hurt or sabotaged in most any way while out on supply runs.
7/10 Survivor. During the Night Phase, select one player. That player is Baned, and thus cannot be targeted by any other power during the same night. You may target yourself with this power. You may not select the same player two nights in a row.
Vigilante
You didn't come this far just to get turned away cuz you've got some dead weight hanging on. You'll hunt down these Carriers on your own, if you have to!
10/10 Survivor. During the Night Phase, select one player. That payer is Killed, and thus they are removed from the game and have their role/alignment revealed by the narrator at the end of the Phase. A player who is killed still has their powers work successfully, just in case that matters.