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Thread: Reworking bonuses...

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    Bugbear in the Playground
    Join Date
    Jul 2013

    Default Re: Reworking bonuses...

    A couple of issues-

    1) While there are people who optimize, it's actually pretty rare for them to be doing so at a rate that's table breaking (and it's usually easy to spot).

    2) The bigger issue is the requirement for optimization- that is, the devs assumed a certain level of accuracy and damage and defenses in monster design. It does no good to limit optimizers when the thing that's causing long or annoying combat is the people who are under the curve.

    3) Many people build using the character builder, and doing so means that directly modifying feats/items/etc is frustrating or annoying.

    The easiest way to deal with this problem is:

    *Either make sure to hand out appropriate items or use Inherent Bonuses
    *Grant everyone Improved Defenses and Versatile Expertise (you can do this at level 5 or 7 or 11 instead of 1 if you prefer)
    *Grant everyone +1 to damage every 2 levels and eliminate feat and item bonuses to damage and all Dragonshards

    Rather than limiting players, you've just opened up the options to them that don't involve optimization- you've freed up 3 or so feats and whatever slot they would've used for item bonuses, usually arms. You've also just reduced the advantages of elemental damage, so players might choose more varied enchantments. Everyone will hit or be close to the damage/accuracy benchmarks the devs designed for, so combats won't be ridiculously drawn out, and they can generally choose "weak" options without dragging out combats.
    Last edited by masteraleph; 2020-10-23 at 09:44 AM.