Quote Originally Posted by ARTHAN View Post
Many people complain that combat takes way too long in 4e. I tried to find the reasoning behind those complains and I think I have discovered that combat in 4e takes too long mostly for three reasons:
Reason D: fiddly little modifiers.

Try banning powers or feats that do little situational bonuses, so players don't get attacks like "That's 15 vs his reflex, but 16 if he's bloodied, but 17 if I'm bloodied, but 18 if I'm adjacent to the leader, but 19 if it's tuesday" that they have to recalculate each turn. There are a ton of feats and items (especially) that do this, and most of them aren't particularly good or interesting and just slow down gameplay. Ban them all and see how that goes.