2020-10-29, 07:04 AM (ISO 8601)
Halfling in the Playground
Re: How to make combat a little bit faster.
The Purple Worm is also a banner case for the differences between early and late monster design. Taking for example the "Purple Worm" from MM1 (Level 16 Soldier Solo). It has its swallow trick, and a basic attack for 2d8+7 (that's an average of 16, by level 12 when you could start seeing this even a CON 10 Wizard PC will have 64 HP)
Originally Posted by gijoemike
The Monster Vault version is a level 14 Brute Solo, bites for 4d8+8 (average of 26), has 2 minor action attack powers (that do real damage - 3d10+8 and 2d8+ongoing 15), and a triggered action attack (that can hit 2 targets for 3d12+5). Oh, and it frenzies and gets an extra minor action when its bloodied (see those minor action attack powers again). Oh, and half these powers shove enemies around pretty substantial distances.
Oh right, and 780 HP (MM version) vs 560 (MV).
I wonder which will be a more exciting fight?