View Single Post

Thread: bard college of prestidigitation

  1. - Top - End - #1
    Dwarf in the Playground
     
    BardGuy

    Join Date
    Dec 2014

    Default bard college of prestidigitation

    A better stage magician, mentalist with a useful familiar. Your opinion ?

    Master stage magician

    When you join the college of prestidigitation at 3rd level, you gain access to the prestidigitation and thaumaturgy minor spells or 2 other minor spells of your class if you already know them. The 2 spells are for you combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.

    Mentalist

    Also at level 3, your inspiration allows you to overcome the mental resistances of your targets. If a creature within 30 feet roll a wisdom, intelligence, or charisma saving throw, you can use your reaction to spend a use of Bardic Inspiration and subtract your result from the result of the saving throw. If this saving throw is made as a result of a spell you cast, your spell ignores any saving throw advantage and any resistance. The creature is immune if you can't see it or if charms don't affect it.

    Level 6:


    b] The voice of her master [/ b]

    From level 6, your stage companion becomes a magical creature. You learn the Familiar Call spell. Your familiar, in addition to its usual abilities, is a casting catalyst. Cast a spell through it:

    [list] You can cast any spell, not just any spell with a self range

    No verbal or somatic component is required.

    Bardic inspiration can be used through the familiar

    Any condition preventing you from casting the spell is temporarily lifted, including the [i] dying [/ i] condition. Your familiar itself should not be affected by such conditions. [/ List]


    [spoiler] A monkey, a rabbit, etc. or a puppet could be added to the list of familiar, on DM call [/ spoiler]

    Level 14:

    Mass hypnotism

    From level 14, after a performance or speech of 10 minutes or more, for all non-hostile creatures that can hear you within a radius of 150 feet (or more if relays are used), you can implant a suggestion ( according to the terms of the namesake spell) of your choice in the mind of any creature that fails a wisdom saving throw. Your charisma is the casting modifier for this ability. The effect can be used once, then requires a short or long rest before being used again. The effect lasts for an hour. at 3rd level, you gain access to the prestidigitation and thaumaturgy minor spells or 2 other minor spells of your class if you already know them. The 2 spells are for you combined into one. Casting a spell gives you 2 effects from the combined list. If you cast this spell multiple times, you can actively have up to six of their effects at a time, and you can break an effect at the cost of an action.a short or long rest before being used again. The effect lasts for an hour.
    Last edited by mictrepanier; 2021-01-22 at 11:16 AM.