2021-01-13, 08:09 PM (ISO 8601)
Re: I wrote a Zelda RPG
Well perhaps it would be best to start with just calling things what you want them to represent makes it easier for the players/readers to try and figure out what you're doing.
Originally Posted by cajbaj
So let's say we have Armor, Shields, and Resistance.
Armor = Reduces damage
Resistance = Halves damage
So what would we do with Shields?
How about: when you are hit if you are using a Shield you may choose to block with it, negating the damage. But the Shield takes 1 damage. When a shield is dropped to 0 it is destroyed.
Then the shields you pick up throughout the game have some amount of health from 1 to 10 or whatever is balanced for the game in question.