PATH OF THE GUNZERKER
When cultures collide, neither can remain the same. You see that progress is inevitable, but savagery is forever. Stone gave way to iron, iron to steel, and now the Age of Lead is coming. You see that the so-called "civilized" people have created a wondrous new shiny tool of death, and it took only moments for you to decide: I have to get my hands on one of those.
GUNS! GUNS! GUN!
When you take this subclass at third level, you gain proficiency in firearms.
Also when you take this subclass at third level, you add your rage damage bonus to firearm attacks while raging.
Beginning at sixth level, you ignore the loading properties of firearms while raging.
Beginning at tenth level, you have advantage on any charisma check if you currently have a firearm in your hand.
Beginning at 14th level, all firearms count as light for you and can be operated with one hand. Additionally, any firearm(s) you are armed with with when you use a bonus action to enter a rage is reloaded as part of the same bonus action.