Gothic Lineages Unearthed Arcana

These are an interesting addition for the game.
But, again - placing the ASI (+2 to one and +1 to another) anywhere still doesn't sit well with me. IDK, maybe I'm just too used to the Old Ways?

For Dhampir: I'd prefer a pre-set +2 Con and then allow the +1 to one other. Change the Hungers to a d10 where Blood has 3 points. (1,2,3 or 1,3,7, etc)
Everything else is actually ok. 1d4 damage and get either HP or a Bonus to an Ability/Skill Check or an Attack Roll is pretty good.

Hexblood: This is intesting. The Token is especially intriguing, and the once a day limit seems balanced.

Reborn: Kinda? This is better than the Revenant "Race" but the +1d6 to any skill seems too easy to abuse - I'm picturing a Reborn Phantom Rogue.....