Lapak had a good idea, and I have H2 handy (though H1 would probably be a better resource :) ) but there are pre-gens there and they have the following items:
H Paladin 16: longsword +5, holy avenger, NSA; plate mail + 3; silver horn of Valhalla
H Ranger 16: longbow of the forest + 1, requires 18/01 or greater Strength to use; user adds STR bonuses to hit and damage; bow has double normal range; arrows of slaying vs. demons (1) and vs. giants (2); 24 arrows +1; cloak of elvenkind; boors of speed (provides AC and MV bonuses listed above)
H Cleric 16: mace of disruption; chain mail + 3; shield + 5
1/2E Bard 17 (?): Cli lyre ring of protection +3; longsword + 1; dagger + 2
1/2E MU 8/ThAcro 20: longsword + 1, luck blade (1 wish); ring of protection + 3
H MU 16: staff of the magi (20 charges); dagger + 1; bracers of defense AC 2; figurine of wondrous power (serpentine owl)
H Monk 16: carpet of flying (smallest size)

Isle of the Ape WG6 had the following Pregens:
H Cleric 19: Potions: Climbing, Flying, Invisibility; Scrolls: Four spells (levels 1,3, 5,7); + 2plate mail, + 2 shield; + 5 footman's mace, + 2 hammer; Boots of Water Walking (as ring), Gauntlets of ogre Power( + 31 + 6), Girdle of Free Action (as ring), Mantle of Celestian, Ring of Fire Resistance, Ring of Spell Storing (3, levels 2,4,6), Scarab of Protection (9 charges), Necklace of Prayer Beads: astralness (astral travel once / month), blessing, curing (x 2), summoning, wind walking.
H Druid 14: Potions: Dimnution, Plant Control, Water Breathing; Scrolls: Seven spells (levels 4,4,5,5,6,6,7), Protection from Elementals; + 2 Leather cuir bouille; Cloak of Protection + 5; + 4 Staff-Spear, + 3 scimitar, + 2 dagger, 10 Sling Bullets of Impact, + 2 Sling of Seeking; Amulet of Proof against Det. & LOC., Bag of Tricks (rat-lion), Figurines of Wondrous Power Headband of Comprehending Languages, Necklace of Missiles ( M O , 2/8, 2/6, 2/4), Pouch of Carrying (holds as much as a backpack), Ring of Invisibility; Ring of the Ram, Slippers of Spider Climbing, Stone Controlling Earth Elementals
H Ftr 17]: Potions: Extra-Healing, Fire Resistance, Speed; Scrolls: Protection from Evil, Blindness, Holding, Petrification; + 2 plate armor, + 3 shield; + 4 defender broadsword (sword powers: detect enemies in 3" r., detect magic in 3 r., leaping as boots-6 times/day; speech; Int 15, Ego 15); + 3 hand axe; + 2 dagger; Cube of Force; Dust of Appearance (10); Girle of Frost Giant Strength, Decanter of Endless Water, Periapt of Wound Closure, Ring of Feather Falling, Ring of Free Action, Sheet of Smallness