2021-03-01, 10:52 AM (ISO 8601)
Firbolg in the Playground
Re: Racial Overhaul v0.5 -- full biological/cultural split. PEACH
That was an aside. I really don't like racially stereotyping psychology. The "one-hat-per-race" thing, to me, is unpleasant. I look around and see people. A wide panoply of cultures, all backed by the same basic biology. And all my fantasy people should be people. That helps them feel real (to me). Note that none of my playable races have that enforced psychology. Not even lizardmen. Goblins come the closest (having a shared tribal memory which is also their long-term memory, without which they're basically human intelligence cats, minus the whole object permanence thing), which is why they're not playable. And even there there are exceptions.
Originally Posted by Damon_Tor
And those sorts of "surface" (where adventuring is concerned) differences feel like they're just stapled on. When you have a race whose fundamental biology is that different, having anything like human psychology is the result of forcing things into a pre-determined mold. I don't see how a "fungus" dwarf and a normal human would have much, if anything in common psychologically or sociologically. And that makes them ill-fitting for a party. Maybe I'm just not seeing it, but yeah.
Another goal of mine is to have things that are recognizably "D&D" despite very different lore. So "alien" is off the table.