2021-03-03, 03:48 AM (ISO 8601)
Bugbear in the Playground
Re: What would a literal "under-world" look like?
I'm currently running a game set in a world like this, and my solution to this problem was to have the universe be of finite volume, with there being a large but finite body of water beneath the world. Some parts of the underworld see the roof dipping down into the undersea, while other parts are dominated by tremendous leafy plants that span the distance between Roof and Sea. The light shines up from the rippling waves, released at a constant rate by the cosmic singularity where the universe narrows down to a single point at the bottom of the world-cone.
Last edited by Grek; 2021-03-03 at 03:50 AM.