Originally Posted by
jas61292
Ultimately though, the "logic" of the check is irrelevant because it is an abstraction. The rules for group checks exist as a way to eliminate the "one check to rule the all" style of play. Skill checks are an abstraction of what is happening in game. Simply allowing skill checks to correlate one to one with actual attempts by each character leads to situations where the entire group tries something always having super advantage or super disadvantage. That is not a fun, or realistic, no matter which way it goes.
On the one hand, you can use group checks to say that, no, everyone cannot roll for Arcana separately to determine what this magic circle does. Either you let the person who is best at it roll (potentially with advantage from the help action), or have everyone roll and do a group check. If you do the former, it represents the most learned of the group explaining what they think, and the group trusting in their expertise. If you do the latter, it represents represents the group discussing the topic together and coming to a consensus. Mechanically, this means that you don't just get super advantage by having more people. Narratively it means that success is the group agreeing on something that is correct, and failure means the group could not come to a consensus, or that what was agreed upon was incorrect. Sure, maybe one individual did have the correct idea, but were convinced otherwise by the group as a whole. But whichever way you go about things, it is still an abstraction of what is happening.