Quote Originally Posted by Xervous View Post
Care to elaborate with some examples of these hopeful concepts?
Well, I'd love to see some abilities to use a shield more actively. Parry incoming attacks (to take advantage of high to-hit but low AC), defend allies, block AOEs... there's a lot of cool stuff to do with a shield besides it just being kind of there or using it as basically an improvised bludgeoning weapon, so I feel like the design space is being somewhat neglected.