It's been a million years and ...

Have looked at SLA 2E. It's frustrating as they have made some significant and good changes, but they have still left in some clunk - and then added some more for good measure. Combat is still too clunky (Wounds and HP, the why?; Armour degradation and shiz), there are still distinct skills for pistols, rifles, Automatic weapons - but mostly why did they go with the beautiful d10+stuff to succeed, but then ask players to roll another xd10 to do ... what?

Have looked at Savage Worlds - I like need to give it some thought. I don't know why but the core rulebook put me off. I must be getting slow/cranky in my old age, but if a game doesn't have a quick flow-chart/cheat sheet then I get grumpy.