No worries, I am practically unable to currently maintain a stable presence here. Still, thank you for still looking at this.
Also: made a homebrew thread to work on the "mod".
I have a 1e Mongoose, 2e Mongoose (recently bought) and T4 (Marc Miller's) + T5... yeah, I like the system and the ideas.
From what I understand, T4 works closest to my ideas: a T13 laser battery has damage code of 2-2-0-0 (damage per distance - very short, short, medium, long). The damage is applied after reducing via screens/defences - so if hit by this battery, a ship gets 2 points of damage (if no screens apply). This reduces armor (if the ship has some) - if there is no armor left, it goes to the structure. If armor is hit, you roll on a table for surface explosion, if there is some, you roll for internal explosion.
A 12 on exterior explosion table = roll on interior. A 12 on interior explosion table = ship destroyed.
The "feel" of this is that you have a powerful laser battery that can carve a Free Trader in 1 to 3 hits.
I'm thinking this may be the way I'd like to go: turrets are for point defence (good for dogfighting), bays are for ship-to-ship battle. I'll have to think about it.
This I plan to keep with a small change - there will be only a minimal TL, each additional TL level will increase price & efficiency. I like the way fuel is set up - to be a little less issue than in previous versions.
I also like the idea of jump needing a LOT of power.
Well, here comes the idea I had: ships have sections. Hull points are distributed among the sections and shields can be spread around these as one (the engineer, usually) wishes (maybe even increasing the amount of points from shields).
Also: wouldn't want a shield that blocks everything. The "one blow and they are down" is fine for me - in a way.
Yeah, this is something I like, but with a twist. A point of Thrust spent this way gives your Pilot a chance to roll to evade. In addition, I'm thinking of creating a mechanic to give the pilot chance to rotate the ship to prioritize ship sections that get hit - so you can put energy to front shields and turn the ship so it gets hit more from the front. Most probably just spending a point of Thrust - no pilot check needed.
Again, thanks for the input. It helps a lot.