Quote Originally Posted by Rogan View Post
Switching the power on the other hand could be interesting, but I think it would be more beneficial for town. Unless killing the carrier of a role would also remove this role from the game?
Quote Originally Posted by Valmark View Post
That was my idea. Especially since when people start dying there'll be more roles then people, so not all can be used- it makes sense that the 'dead' roles would stay dead.
I was going to have a mechanic like this in my Love Letter game - a couple powers cause people to change roles (not alignment) so we can give that mechanic a bit of a test run there.