Quote Originally Posted by Book Wombat View Post
Any thoughts?
Sequence 7: Witch
Dark Sorcery (A): You may target one person at Night, you can choose to either kill them or hide behind them (all powers originally targeting you will instead affect your target).
Instigate (P): Your vote counts as two votes.
In Gacs game, the hiding power had a drawback of not preventing death. I think, such a drawback would be important. Otherwise, depending on priorities of powers, hiding would make you immune to night kills/powers.

Visionary Pathway:

Sequence 9: Spectator
Observe (A): You may target one person at Night at find out who they target.

Sequence 8: Telepathist
Observe (A): You may target one person at Night at find out who they target.
Sense Intent (P): You find out the alignment of one random person who voted for your target the previous Night.

Sequence 7: Psychiatrist
Psychic Manipulation (A): You may use one of the following powers every Night on on two targets, neither of which can be you:
- Psychological Cue: The next Day your first target will subconsciously (the player will not be aware) vote on your second target.
- Frenzy: This Night your first target will use their power on your second target, it doesn't matter if they originally targeted no one.
Sense Intent (P): You find out the alignment of one random person who voted for your target the previous Night.
The sequence 7 power feels strange. Before, you had an info gathering role. Now you suddenly won't get the same kind of info anymore but instead you can manipulate your targets. It's not an updated to an existing power, it's not a new option you can choose to use, it's a straight up replacement for something you used to have.