SKITTER, MOTH, CLEOPATRA

It seemed simple enough. Like most high-security corporate properties, Oberron HQ had all the real security and surveillance down at ground level. And they suffered the same lack of vision that many 'impregnable fortresses' shared: most of the effort was put into keeping you out. Once you were in, there were relatively few checks on movement.

Which meant that the roof was the natural entry point. Sure there were doors up there. Serious doors. Thick metal doors. With electronic locks that cost as much as houses. But that was nothing compared to the gauntlet of the ground floor.

Once inside the tasks were simple (if difficult):
  • Find Angel
  • Get to Angel
  • Get them all out again
  • Stay as out of sight as possible the whole time


Standard heist stuff.

But the thing was, they were superheroes.

What could go wrong?