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Thread: Wrath of Righteous AP (PF 1e) Reboot

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    Titan in the Playground
     
    Griffon

    Join Date
    Oct 2013

    Default Re: Wrath of Righteous AP (PF 1e) Reboot

    Very much looking forward to the selections.

    Quote Originally Posted by DrK View Post
    No i think with such a huge collection in the PFSRD already what else would you need?
    I'll bet five gold pieces to an adaptable reach weapon seeing the long spear and Step Up feats on their sheet. I would personally just try a (bladed) gauntlet for whomever comes too close. Unarmed attacks like kicks or natural weapons are options, but don't marry well into your concept unless you can convince DrK to give you Improved Unarmed Strike as a bonus feat (which might be a feasible answer since Irori focusses very much on order).

    And such ideas seem fine in a homebrew game, or with downtime and a weapons crafter/wizard. But for published adventures it is often both the most feasible thing to play with standard-ish weapons, since there will be no upgrades to an exotic weapon style unless the DM permits a magic mart. Kenabres is a large city, but it should still just have its quest rewards plus the two dozen or so items from the DMG table.

    An extreme example would be the Holy Avenger for Paladins. Technically a Greatsword is the superior weapon choice for almost all melee combatants. But there are so many prewritten cool longswords (Flametongue, Luck Blade, Crusader's Longsword, Inheritor's Light, Pactseeker's Blade, etc.) that it really helps to maybe downgrade your weapon die in order to enjoy cool effects.
    Last edited by Spore; 2021-07-29 at 06:50 PM.