Duadin Ironskin

Duadin paused at the news from the Queen, his face grave as he looks to Ahkmet and Lindon. “We must look to our defences, the force sounds ferocious. We must look to the skies and get the men to have an ample supply of arrows and other ranged weapons”

Looking to the more learned members of the group, “What can you tell us of the powers and abilities of these foes”

Spoiler: OOC
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In the morning after prayers cast Greater Magic weapon and magic Vestment with Extend rods

Duadin Ironskin
LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, Speed 30
AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
Condition


+4 Saves vs Poison/Spells/Spell like abilities
CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

Immune: Fatigue, Exhaustion, Disease
Reduce Fear 3/ day
Ability Damage DR2 (1 vs Drain)

Mythic Power 5/5
Fervour 12/12
Blessing 11/11

Spells Active
Magic Vestment on Shield (increase to +4 bonus) - 32 hours
G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours