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    Titan in the Playground
     
    DrK's Avatar

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    Jul 2011
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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    Duadin bursts out atop the tower top, the aura of holy power surrounding him and the hammer humming in his hands. Spying the 4 boar faced demons he rgowls, and gestures at the the others "Aye, Sekhmet, Lindon, we can clear these scum..." before he strides towards the nearest one, time seeming to stand still as he is hasted by his friend Lindon and swings the hammer with a terrific power at the nearest of the demons

    Spoiler: OOC
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    Swift: Quicken blessing, Duadin, Lindon and Sehkmet gain benefit of War blessing: Viciosu weapons (if they want), +4 to confirm criticals, floating +1 insight bonus on AC, saves or attacks
    Move action: Move to nearest demon (60ft move speed)
    Standard: Vital strike him (1d20+37)[55] OR (1d20+37)[43] (choose best); For (10d6+33)[71] Cold iron/Good/Lawful/Magic, Ignores 5DR (if any)
    - non lethal to Duadin (1d6)[4]
    - If get 17+ on the dice roll then crit confirm (1d20+41)[53] extra damage (4d6+66)[78] EDIT: Always good to start the battle with a critical hit!


    hit +25 +1 haste, +2 bane +2 demon hunter +1 big game hunter +6 divine favour = +37
    dam +15 base +2 bane, +8 PA, +2 big game +6 divine favour = +33


    Current AC 42 (38 base + 1 haste +2 GMvestment +1 war blessing)
    Current Saves 26 (20) /15 (14)/ 20 +4 Vs poison/spells, Immune Fatigue/Exhasution/Disease

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition



    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 10/12
    Blessing 9/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
    Channel Vigour - +6 Fort Saves - 32 rounds
    Haste (From Lindon) - +1 AC, +30ft move, +1 to hit, +1 reflex saves
    Divine favour - +6 hit/dam luck bonus

    War blessing: +1 insight to AC, Vicious weapon
    [/QUOTE]
    Last edited by DrK; 2021-09-15 at 06:07 AM.
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