Quote Originally Posted by Kurald Galain View Post
Fair enough. I'd consider that because its blindness ability is an area effect with no saving throw, and that is pretty good. Since many campaigns don't really give time for crafting, and poison use is pretty bad anyway, you effectively trade only one discovery for that.
The lack of a saving throw on the blindness is pretty nice, especially if you build around it... but you can only use it once per day and it only lasts for one round when used, so you can't really build much around it.