Quote Originally Posted by King of Nowhere View Post
What do you think? is there anyone who have tried something similar? do you foresee any pitfall i should be wary of?
The main pitfall of quantification is optimisation.
If research points are a resource, then spending them to obtain a features that a posteriori are mostly useless is not great. And at the other extreme, nerfing a custom power that was bought with those points but got out of hand will also feel bad.
=> It makes balancing those custom powers even more important than usual.
=> Additionally, it pushes players to seek powers that are either "safe values" or "exploitable" (depending on the kind of GM you are) rather than ones that are in thematic agreement with their character.

In general, you're switching from an "honour system" (where things are obtained "for free", but peoples are expected to self-regulate, to be reasonable, and to argue for their choice when they're debatable) to a "monetary system" (where peoples feel entitled to everything they can afford), and this fundamentally change how peoples will behave.