Having successfully passed through the spherical gate into elsewhere, Mryiad gives a small fist pump and cheers to herself with a silently-mouthed "yay." Quickly glancing around, she focuses on the gore and mentally chastises herself. Not yay. I yayed entirely too soon. With a quick flick of her wrist, her previously hidden dagger appears in her hand, held in a reverse parrying grip. Glancing around, she immediately attempts to locate a possible escape route, preferably back where she came from, should she need it. Eyes shining with more than one type of magic, she scans her surroundings carefully.

Focusing her senses on seeing and listening, her breathing slows and quiets automatically from years of training. Even as her senses tune to her environment, a part of her mind works through the complex processes of the gate's mechanics that she hijacked, assessing the results beyond the immediate 'being elsewhere now' effect.

Spoiler: Statblock
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Myriad
Female C/G Changeling Rogue 3 / Silver Key 10 / Invisible Blade 5 / Warlock 2, Level 20, Init 8, HP 222/222, Speed 30' Land
AC 34, Touch 24, Flat-footed 28, Fort 22, Ref 24, Will 22, Base Attack Bonus +16/+11/+6
+4 Steel Deadly Precision Vampiric Dagger of Parrying +27/+22/+17 (1d4+10 (+1d6 vs Living), 18-20/x2)
Eldritch Blast (vs Touch AC) +20 (3d6, x2)
Sneak Attack Denied Dex or Flanked (+8d6, -1d6 to cause Bleed)
+5 Easy Travel Glamered Mithril Breastplate of Nimbleness (+10 Armor, +6 Dex, +2 Deflect, +6 Misc)
Abilities Str 22, Dex 22, Con 22, Int 26, Wis 18, Cha 26
Condition Awake, Alert, Unencumbered, Healthy, Disguised (Dwarven Locksmith/Explorer named Drucilla Kundarak)
Active Invocations & Effects Beguiling Influence, See The Unseen, Detect Magic
Other Defenses SR 25, Mettle
Spoiler: Automatic Search Check
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If Myriad gets within 5' of a mechanical trap, she automatically makes a Search Check. I will simply include this roll in every post so as not to slow down the game pacing. As she has 'detect magic' active at all times, this can also be used if she detects anything that looks remotely like a magical trap as well.
Search For Traps: (1d20+37)[41]


See the Unseen + Detect Magic + Search (for the exit, if present) (1d20+31)[49].
Move Silently (1d20+33)[36]
Knowledge - The Planes (for general information about the method of planar transport and its unique processes & results beyond the obvious physical effect of transport) (1d20+9)[21]