1. - Top - End - #6
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: GITP Monster Competition IX - Birds And the Bees

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    Muliwai
    Huge Ooze (Water)
    HP 105 (10d10+50)
    Speed 30 ft. (6 squares); swim 60'
    Init: +7
    AC 17; touch 11; flat-footed 15
    tab(-2 Size, +3 Dex, +6 Natural)
    BAB +7; Grp +23
    Attack Slam +15 melee (3d6+12)
    Full-Attack Slam +15 melee (3d6+12)
    Space 15 ft.; Reach 15 ft.
    Special Attacks Engulf, Constrict
    Special Qualities Ooze traits, Water traits, Blindsight 50', Spell Resistance 23, DR 10/Bludgeoning and Magic, Amorphous Form, Conductive Touch, Nurturing Drink, Hive Mind
    Saves Fort +8, Ref +6, Will +9
    Abilities Str 27, Dex 16, Con 20, Int 1, Wis 22, Cha 8
    Skills Disguise -1*, Hide +8*, Move Silently +8
    Feats Improved Initiative1, Improved Grapple3, Awesome Blow6, Improved Natural Attack (Slam)9
    Environment Any aquatic
    Organization Solitary, or with 1-30 muliwai bound
    Challenge Rating 10
    Treasure Double standard, nonmetallic objects only
    Alignment TN
    Advancement As ooze: 11-16 (Huge); 17-24 (Gargantuan)
    Level Adjustment --

    *Muliwai receive a +16 racial bonus to Disguise and Hide checks while entirely within an existing body of water.

    A glistening river stretches before you, and deer and other wildlife drink from it. As you train your bow on one of the larger deer, the water itself ripples and rises up, crashing towards you in a menacing wave. You get the feeling that it's protecting its flock.

    Muliwai are protectors of flocks of creatures from all species. They see creation as their ward to protect, and will attempt to "rescue" as many creatures as possible--from the outside world, or from themselves.

    Muliwai generally reside within existing bodies of water, melding seamlessly with it to become almost perfectly unnoticeable. Outside of water, muliwai appear as gigantic amorphous blobs of water, utterly faceless and surprisingly agile for their size.

    Muliwai begin as true neutral (as noted in the description above), but most change alignments slightly once they attain higher intelligence. Muliwai generally gravitate towards NG, though exceptions do become NE, CN, or even more extreme alignments.

    Particularly intelligent and inventive muliwai have been discovered who bond with formian queens or other creatures who enjoy a hive mind, thereby expanding their holding exponentially without actually needing to sustain more than one creature.

    Engulf (Ex): As a standard action, a muliwai can flow over large or smaller creatures, entrapping them within its liquid form. The muliwai simply moves into the opponent's space; any creature whose space it completely covers is subject to the engulf attack. The muliwai cannot make a slam attack during a round in which it engulfs. It can engulf as many creatures as fit in its space.

    Opponents can make attacks of opportunity against the muliwai, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on DC 20 Reflex saves or be engulfed; on a success, a creature moves aside or back (opponent's choice) to move out of the muliwai's path. The save DC is Constitution based.

    Engulfed creatures are considered to be grappled within the muliwai's body, and they are subject to its Constrict attack. Engulfed creatures that breathe air might drown.

    Constrict (Ex): A muliwai deals 3d6+12 points of damage with a successful grapple check against a Large or smaller creatures. Because a muliwai engulfs those it grapples, a creatures in a muliwai's grasp cannot cast spells with verbal components or speak, and may drown.

    Amorphous Form (Ex): Muliwai, being made of water, are difficult to strike meaningfully. Piercing, slashing, and ranged weapons used against a muliwai roll 2d20 when making attack rolls and use the die with the lower result.

    Further, any spell or effect that allows a Reflex save for half damage has a 50% chance of not affecting the muliwai at all.

    Spells with the (Fire) subtype that affect the muliwai erupt from the muliwai in a burst of steam, dealing 1d4 points of fire damage for each of the spell's caster levels to all creatures within 10' of the muliwai (excluding the muliwai itself). After such a burst of steam, a muliwai is considered to have partial concealment for 2 rounds while the steam dissipates.

    Lastly, a muliwai (though normally in the form of a stream or lake) is capable of moving through any porous surface or through a crack as narrow as a hair. Squeezing in this manner takes double the normal movement for the muliwai. If a muliwai ends its turn entirely within an object, opponents do not have line of sight or effect to it. Its reach drops to 0 feet. Any creatures engulfed by a muliwai when it moves completely through an object are deposited outside the object as near the muliwai's entrance point as possible. If only part of the muliwai is in an object, but its remaining space cannot hold all the creatures within it, the muliwai chooses which ones to release.

    Conductive Touch (Ex): If a muliwai is the subject of an electrical attack, it becomes "charged" with electrical energy. A muliwai adds half of the electrical damage it sustained in the previous round to its attacks this round.

    Nurturing Drink (Ex): Muliwai grant those who drink from them a few benefits. A creature must drink from the muliwai on three successive days to be considered bonded with the muliwai.

    A creature bonded to a muliwai gains the muliwai-bound template. Bonded creatures also have a telepathic bond with the muliwai, and form a simple hive-mind. A muliwai can see through bonded creatures' eyes and is totally aware of everything the bonded creatures are aware of. Creatures bonded to a muliwai are considered to be dominated by it, as the spell, except that the bond cannot be broken except through withdrawal and no commands seem unreasonable to those bonded.

    A muliwai gains an inherent bonus to its intelligence score for each bonded creature, to a maximum of double the intelligence score of the most intelligent creature bonded to the muliwai.

    A muliwai can command a bonded creature or a group of bonded creatures as a swift action.

    A muliwai can sustain a number of creatures equal to three times its HD without issue. For each additional creature it sustains, it gains a temporary negative level. This negative level remains until it is sustaining its normal maximum or less.

    Creatures who are bonded to a muliwai but do not drink from it for three days go through horrible withdrawals, receiving a -6 penalty to all ability scores on the 3rd day. A successful Fortitude save versus DC 20 on each following day (that is, at the start of the fourth, fifth, sixth, etc) reduces the penalty by one, but no other method can remove it short of a wish or miracle spell. While this penalty is in place, the creature is still considered under the muliwai's thrall and is still part of the hive mind. If the muliwai is dead, the creature is effectively mindless and does nothing. Once the penalty has dissipated, the creature is no longer bound to the muliwai and is no longer affected by this ability.

    Hive Mind (Ex): Muliwai and their thralls create a simple hive mind. Any of the muliwai's bonded creatures that are within a mile of it are in constant communication with the muliwai and each other. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. Neither the muliwai nor any of its thralls are considered flanked unless all of them are.

    Muliwai-Bound Template
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    Muliwai-bound is an acquired template that can be applied to any living creature that requires water for sustenance. The base creature remains the same except as follows:

    Ability Scores
    Increase all ability scores by +2.

    Special Qualities
    Dominated (Ex): Muliwai-bound are nonmagically dominated by the muliwai and can be commanded by the muliwai (individually or as a group) as a swift action. In addition, a muliwai-bound finds no command unreasonable, and will even go to its death if commanded.

    Hive Mind (Ex): Muliwai-bound create a simple hive mind with their parent muliwai. Any of the muliwai's bonded creatures that are within a mile of it are in constant communication with the muliwai and each other. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. Neither the muliwai nor any of its thralls are considered flanked unless all of them are.

    Immunity To Mind-Affecting Effects (Ex): Due to their mental domination by a muliwai, muliwai-bound are immune to other mind-affecting effects.

    Dependency: Creatures who are bonded to a muliwai but do not drink from it for three days go through horrible withdrawals, receiving a -6 penalty to all attributes on the 3rd day. A successful Fortitude save versus DC 20 on each following day (that is, at the start of the fourth, fifth, sixth, etc) reduces the penalty by one, but no other method can remove it short of a wish or miracle spell. While this penalty is in place, the creature is still considered under the muliwai's thrall and is still part of the hive mind. If the muliwai is dead, the creature is effectively mindless and does nothing. Once the penalty has dissipated, the creature is no longer bound to the muliwai and is no longer affected by this ability.

    CR: +1
    Last edited by Fax Celestis; 2007-05-20 at 01:05 PM.