Originally Posted by
Beni-Kujaku
"Resistence tests
The target have a resistence of 10, plus the attribute and resistence score of the class(es).
The attacker uses a d20 plus modifiers to see if he overcome the resistence."
Please elaborate. What's this about?
About "BAB" giving bonuses to hit‚ well‚ it's your call. If you want to revamp the AC system for monster‚ then sure‚ you might not want to give a to-hit bonus. If you want to keep a lot of the 3.5 resource‚ then you absolutely need a way to increase your to-hit bonus.
How will ability damage change to accomodate your new way of calculation? Will you keep the spells about the same? Are you giving more or less HP than the official average? "A single attack" is a respectable goal‚ but how do you change everything that gives more attacks? Haste‚ TWF‚ Flurry of blows... And especially natural attacks. Do you plan on changing all monster statblocks?