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    Dwarf in the Playground

    Join Date
    Feb 2007

    Default Re: GITP Monster Competition IX - Birds And the Bees

    I'm trying to pass this off as fitting by saying this creature fights for the life of the forest. Lets see if it pass's.

    Savior of the Forest

    Tiny Undead-Plant
    Hit Dice: 1/3d12 (2)
    Initiative: +0
    Speed: 10ft (2 squars)
    Armor Class: 12 (10 + 2 Size Modifer), touch 12, flat-footed 12
    Base Attack/Grapple: +0/-10
    Attack: Vine –0 (1d6 – 2 )
    Full Attack: Vine – 1 (1d6 – 2)
    Space/Reach: 5 ft
    Special Attacks: Flare 1/min, Resistance 1/min, Faerie Fire 1/hour
    Special Qualities: Undead Traits, Plant Traits, Venomous Vine, Feign Death, Immune to Turn Undead
    Saves: Fort -, Ref +0, Will +4
    Abilities: Str 6, Dex 10, Con -, Int 12, Wis 14, Cha 8
    Skills: Survival 6, Hide 12, Move Silently 4
    Weapon Finesse (Vine)
    Environment: Forest
    Organization: Crew (7-18)
    Challenge Rating: 1/3
    Treasure: Nill
    Alignment: Neutral
    Advancement: -
    Level Adjustment: -
    You walk through the woods and you notice a strange green light coming from the tree trunk. As you approach the trunk, you see several dead plants littered across the ground. As you examine the trunk the light came from, you notice it is an illusionary light. Though by the time you realize this, the harmless dead plants come to life and ambush you, tearing you down with their venomous vines.

    In many forests there is a magical plant called a Soul flower. They are generally found in patches of 7-18 flowers. They root into the ground. The Flower itself is a shaped like a disc, and roughly the size of a cat. Its color is green, though it is discernable bay an odd bump on the top of the flower. If one were to pull on it, you would find it is really a thin coiled 5 ft vine. The unique thing about this plant is the magical aura it has. It attunes to the soul of the Druids who defend their forests. When a druid dies within 100 feet of a patch of Soul flowers, its soul is taken in by their magical aura. The negative energy mix’s with the plants and kills them. However using the soul of the druid, the plants come back as undead with some of the druidic powers to defend the forest as the druid did in life. This is where the Soul flower gets its name, and how the Saviors of the Forest comes into being. Any druids soul who has been taken by these plants may not be resurrected until all the plants who took his soul are destroyed.

    Spell-like Abilities: 1/minute Faerie Fire, Resistance; 1/hour Flare. Caster level 1st. Save DC's are Wisdom based.

    Venomous Vine: The Vines of the Saviors of the Forest possess tiny barbs. While they barely leave a scratch, they are covered in a special poison. Unless any creature hit by the Savior of the Forests vine makes a Save (Fort DC 12) they are Fatigued for 2d12 hours.
    Feign Death: The plant may act dead with no necessary check. Aside from a detect undead spell, unless you see the plant move it is impossible to tell it is an undead, and think it is just a dead plant.

    Immune to Turn/Rebuke undead: The saviors of the forest are immune to the Turn/Rebuke undead ability. The magic aura of the Soul flower they came from remains around them, refusing to allow them to abandon their post, regardless of the holy energies that try to chase them away.

    Combat: The Saviors of the forest generally have a plan to defend the forest they protect. They tend to buff themselves with their Resistance spell before implementing their attack. Usually they will use Faerie fire to lure an enemy into an ambush.

    Plot Hook/Story if any
    A lost treasure is said to be hidden in a forest temple. Years ago there were druids who guarded this temple, though years ago they had died. Many say that the souls of these dead druids still guard this forest, as no one has ever come out of it. No one knows the fate of these people, and it is rumored that the ghosts of the Druids kill all who enter their beloved forest.
    Last edited by Corncracker; 2007-05-20 at 02:53 PM. Reason: Fixing Stats