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Thread: Reef Golem [MitP II]

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    Ettin in the Playground

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    Dec 2006
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    Default Re: Coral Golem

    Quote Originally Posted by DragonTounge View Post
    Coral Golem
    Large Construct
    Hit Dice:13d10+30 (100 HP)
    Speed:20ft.(4 squares),Swim 30ft.(6 squares)
    Armor Class:24 (-1 size, +2 dex, +13 natural armor)
    Attack:Slam +19 (2d10+9 plus fiery poison)
    Full Attack:2 slams +19 (2d10+9 fiery poison)
    Special Attacks: Berserk, fiery poison.
    Special Qualities: Construct traits, 10/bludeoning, darkvision 60ft., immunity to magic, low light vision, sea foam armor, strength of the ocean
    Saves: Fort +3, Ref +5, Will +3
    Abilities: Str 28, Dex 14, Con-, Int-, Wis 11, Cha 1
    Skills: Swim +18
    Feats: -
    Environment: Any
    Organization: Solitary, or gang (2-4)
    Challenge Rating: 11
    Treasure: None
    Advancement: 13-18 HD (large); 19-35 HD (huge)
    Level Adjustment: -
    The health total is 113 not 100.
    Isn't that slam damage a little high? I think it's a bit ridiculous.
    that's DR 10/bludgeoning

    This golem has a humanoid body made of coral. As the coral of the ocean, the golem's skin is rough and in many areas sticks out in certain areas like spikes. It has a reddish hue due to the microscopic organisms that live along its entire body. Its body looks like a misshapedn suit of armorwith spikes sticking out of it's body. The coral golems cannot speak or make vocal sounds of any type. It They walks slowly with clumsy steps but it swims with surprising speed and agility.
    Minor spelling and grammar errors. Fix/add.

    In combat coral golem's is a difficult challenge on land or in water and can mean certain death for any sailing vessel.
    Berzerk:When a coral golem enters battle out of water there is a cumulative chance that it's elemental spirit breaks out and goes into berzrk rage attacking anything moving nearby.
    Spelled berserk.
    1% every battle seems a bit low. I'd up it to 10% if by battle, 1% if by minute, which I think might be cooler. It could break out into a rage without anybody else engaging it, you know?

    Fiery Poison
    When the coral golem strikes an opponent it slices the skin, requiring a DC 23 Fortitude save or be infected immediately. The infection deals 1d8 points of non-lethal damage every round. The chareacter infected can make another fortitude save every round but the save increases by 1. After 10 rounds the chareacter must make a DC 25 fortitude save or fall unconscious.
    That's a very powerful poison.
    I'd make it work more like a real poison, damage and again 1 minute later, or don't call it a poison. I suggest con damage instead of non-lethal, makes more sense for an infection type thing I'd say.

    You say it slices the skin. Does that mean it does slashing damage with it's slam attack?

    Sea Foam Armor
    Like a crab the coral golem can excrete spittle from an opening in its mouth. This spittle covers its body and hardens give it a +4 to armor class. This ability last for 1 minute.
    Is this on top of the +13 natural mentioned? Or part of it? I'm guessing on top.

    Strength of the Ocean
    While in salt water the coral golem gains a +2 to armor, dex, and a +4 to strength. While in fresh water it gains a -2 to armor, dex, and a -4 to strength.
    So this is on top of what is written? Cool idea, looks fine. Although with a +13 natural and +6 through the abilities its AC is a bit high...

    Immunity to Magic
    The coral golem is immune to any spell or spell-like that has spell resistance. in addition certain spells effect change when casted upon the coral golem. Cold spells act like the Slow spell to the coral golem.
    I don't think this is a great idea, giving creatures spell immunity is quite a thing. I'd just give it SR 21 or so.

    If a piece of a destroyed coral golem is placed in salt water it begins to regrow. After 6 years the coral will regrow into a full coral golem. Only one new coral golem can grow from another coral golem.
    Excellent idea. Good flavor ability. I'd add the salt there. And get rid of the 'new' because that implies it regrows itself and a new one.

    A coral golems body must be make from 2,250 pounds of red coral. Assembly requires a DC 20 craft (sculpting) check. CL 14th; craft construct, antimagic field, mage armor, symbol of pain, animate object, resurrection. Price: 85,000gp, Price: 42,500gp + 3,000xp.
    Looks fine, may need tweaking with the changes I suggested, but....but I know nothing about these numbers so I can't comment on their accuracy.

    Man, I feel like Zherog.

    This was on the other thread, and it looks like you fixed almost all of the grammatical errors. Excellent.

    I really like this, a cool idea.
    Last edited by Icewalker; 2007-06-05 at 10:57 PM.