Games: RE0, RE1, Sur
Medium Aberration (T-Virus Carrier)
Hit Dice: 5d8+10 (32HP)
Initiative: +3
Speed: 40’ (8 squares)
Armor Class: 18 (+3 Dex, +5 natural); touch 13; flat-footed 15
Base Attack/Grapple: +3/+7
Attack: Claw +7 melee (1d6+4, 20/×3 critical)
Full Attack: 2 Claws +7 melee (1d6+4, 20/×3 critical) & Bite +5 melee (1d6+2)
Space/Reach: 5’/5’
Special Attacks: Pounce
Special Qualities: Aberration traits, T-Virus Carrier traits, Powerful Build, Scent
Saves: Fort +2, Ref +6, Will +0
Abilities: Str 19 (+4), Dex 16 (+3), Con 15 (+2), Int 3 (-4), Wis 12 (+1), Cha 8 (-1)
Skills: Balance +2, Hide +5, Jump +6, Listen +5, Move Silently +7, Search +1, Spot +4, Survival +3
Feats: Alertness, Multiattack, Power Attack
Environment: any land or underground
Organization: solitary
Challenge Rating: 4
Treasure: N/A
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
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Pounce (Ex): if a Hunter charges a foe, it can make a full attack, including two Claw attacks & a Bite attack
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Powerful Build (Ex): whenever a Hunter is subject to any size modifier, it is treated as 1 size larger if doing so is advantageous to it; it is also considered to be 1 size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it; a Hunter can use weapons designed for a creature 1 size larger without penalty; however, its space & reach remain those of a creature of its actual size; the benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category
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Scent (Ex): a Hunter can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)