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Thread: Resident Evil D20

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    Default Re: Resident Evil D20

    Hunter, MA-125 R*
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    Games: OB1, OB2
    Medium Aberration (T-Virus Carrier)
    Hit Dice: 5d8+15 (37HP)
    Initiative: +4
    Speed: 50’ (10 squares)
    Armor Class: 20 (+4 Dex, +6 natural); touch 14; flat-footed 16
    Base Attack/Grapple: +3/+5
    Attack: Claw +5 melee (1d4+2, 20/×3 critical)
    Full Attack: 2 Claws +5 melee (1d4+2, 20/×3 critical) & Bite +3 melee (1d6+1)
    Space/Reach: 5’/5’
    Special Attacks: Pounce
    Special Qualities: Aberration traits, T-Virus Carrier traits, Powerful Build, Scent
    Saves: Fort +3, Ref +6, Will +0
    Abilities: Str 14 (+2), Dex 18 (+4), Con 17 (+3), Int 5 (-3), Wis 12 (+1), Cha 8 (-1)
    Skills: Balance +3, Hide +6, Jump +4, Listen +5, Move Silently +8, Search +2, Spot +4, Survival +3
    Feats: Alertness, Multiattack, Power Attack
    Environment: any land or underground
    Organization: solitary
    Challenge Rating: 4
    Treasure: N/A
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A

    Pounce (Ex): if a Hunter charges a foe, it can make a full attack, including two Claw attacks & a Bite attack

    Powerful Build (Ex): whenever a Hunter is subject to any size modifier, it is treated as 1 size larger if doing so is advantageous to it; it is also considered to be 1 size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it; a Hunter can use weapons designed for a creature 1 size larger without penalty; however, its space & reach remain those of a creature of its actual size; the benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category

    Scent (Ex): a Hunter can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)
    Last edited by Zeta Kai; 2008-11-09 at 10:25 PM. Reason: added image