View Single Post

Thread: Resident Evil D20

  1. - Top - End - #139
    Ettin in the Playground
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    The Final Chapter

    Default Re: Resident Evil D20


    Games: RE2, OB2, Sur
    Large Plant (T-Virus Carrier)
    Hit Dice: 5d8+18 (40HP)
    Initiative: +0
    Speed: 20 (4 squares)
    Armor Class: 14 (-1 size, +5 natural); touch 9; flat-footed 14
    Base Attack/Grapple: +3/+12
    Attack: Tentacle +7 melee (1d8+5)
    Full Attack: 2 Tentacles +7 melee (1d8+5)
    Space/Reach: 10/10
    Special Attacks: Acid Spray, Improved Grab
    Special Qualities: Plant traits, T-Virus Carrier traits, Blindsight 30, Vulnerability to Fire
    Saves: Fort +8, Ref +2, Will +7
    Abilities: Str 21 (+5), Dex 10 (+0), Con 17 (+3), Int 1 (-5), Wis 16 (+3), Cha 12 (+1)
    Skills: Hide -4, Intimidate +3, Listen +7, Sense Motive +3, Spot +5, Survival +4
    Feats: Alertness, Toughness
    Environment: warm forests or jungles
    Organization: solitary, pairs, or copses (3-6)
    Challenge Rating: 3
    Treasure: N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Acid Spray (Ex): an Ivy can emit a 20 cone of acid (2d6 damage, Reflex save DC12 for half damage) every 1d4+2 rounds

    Improved Grab (Ex): to use this ability, an Ivy must hit with a Tentacle attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can automatically hit with an Acid Spray attack

    Vulnerability to Fire: an Ivy takes twice as much (2) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure; in addition, an Ivy must make a Fortitude save (DC10) or die each round it is exposed to fire damage, with the DC increasing by 2 each round after the first
    Last edited by Zeta Kai; 2008-11-09 at 10:38 PM. Reason: added image