
Games: RE2, OB2, Sur
Large Plant (T-Virus Carrier)
Hit Dice: 5d8+18 (40HP)
Initiative: +0
Speed: 20’ (4 squares)
Armor Class: 14 (-1 size, +5 natural); touch 9; flat-footed 14
Base Attack/Grapple: +3/+12
Attack: Tentacle +7 melee (1d8+5)
Full Attack: 2 Tentacles +7 melee (1d8+5)
Space/Reach: 10’/10’
Special Attacks: Acid Spray, Improved Grab
Special Qualities: Plant traits, T-Virus Carrier traits, Blindsight 30’, Vulnerability to Fire
Saves: Fort +8, Ref +2, Will +7
Abilities: Str 21 (+5), Dex 10 (+0), Con 17 (+3), Int 1 (-5), Wis 16 (+3), Cha 12 (+1)
Skills: Hide -4, Intimidate +3, Listen +7, Sense Motive +3, Spot +5, Survival +4
Feats: Alertness, Toughness
Environment: warm forests or jungles
Organization: solitary, pairs, or copses (3-6)
Challenge Rating: 3
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
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Acid Spray (Ex): an Ivy can emit a 20’ cone of acid (2d6 damage, Reflex save DC12 for half damage) every 1d4+2 rounds
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Improved Grab (Ex): to use this ability, an Ivy must hit with a Tentacle attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can automatically hit with an Acid Spray attack
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Vulnerability to Fire: an Ivy takes twice as much (×2) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure; in addition, an Ivy must make a Fortitude save (DC10) or die each round it is exposed to fire damage, with the DC increasing by 2 each round after the first