Mob Leader
Sometimes when a dark lord has no adventurers to stop him, whether he defeated every foe or people are simply too impatient to wait for an adventurer to come, the ordinary civilians will form a mob and attack en masse. The mob needs no leader, but commonly forms one anyway. If a group forms a mob more than once, they look to the same person for leadership. If it happens often enough, he will be known by the local area as a mob leader.

Requirements:
Skills: Diplomacy 3 ranks
Feats: Negotiator
Alignment: any non-lawful
Special: must have led a mob that succeeded in its purpose, must be an NPC, can't commonly leave the area

HD: d6

Class Skills (2+int modifier): Diplomacy

Weapons and Armor Proficiencies: a mob leader is proficient in any tool used in his job, such as a trident (pitchfork) or a scythe if he farms hay. He gains no armor or shield proficiencies.

Lesser Lead Mob: makes a simple diplomacy check to lead a mob rather than a complex check

Greater Lead Mob: only needs to pass the diplomacy check once

Transmute Crowd to Mob: can stir a crowd to action with a complex skill check. Replaces initial check.

Transmute Mob to Crowd: calms a mob down with a complex diplomacy check. If he is already leading the mob, he only needs a simple check

Summon Mob: can bring a small village or a small part of a large village/town/city into a mob in 1d4 hours

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0
|
+0
|
+0
|
+0
|Lesser Lead Mob

2nd|
+1
|
+1
|
+0
|
+1
|Greater Lead Mob

3rd|
+2
|
+1
|
+1
|
+2
|Transmute Crowd to Mob

4th|
+3
|
+2
|
+1
|
+2
|Transmute Mob to Crowd

5th|
+4
|
+2
|
+1
|
+3
|Summon Mob[/table]

Also, none of his abilities work outside his area.

I've never made a class before, or even played a game of D&D, or even talked to someone who DMed, but I thought I'd give it a shot. There are NPC classes, and prestige classes, but no NPC prestige classes. I thought it would be fun to make one. How did I do?