2007-08-04, 07:00 PM (ISO 8601)
Re: Mob leader NPC PrC
It is a Prestige Class. You mean one a PC can take? I don't see how stirring up animals to attack would be like this; they don't naturally form mobs. It occurs to me that having a mob leader wouldn't make sense without a mechanic for mobs. I guess I'll start with crowds.
Before I implied that it would take a complex skill check to control a mob. I'll leave the DC, but require 2 out of 3 successes, and give a -2 penalty for failing a roll. You can retry the check, but the penalties will still apply. This will apply to crowds and mobs alike. Now for mobs. If you have Lesser Lead Mob, it only takes a standard action to make the diplomacy check. I'll make the intimidate check a standard action, too. It's a lot easier to intimidate a mob than most people think. When the mob has a leader (not necessarily one with levels in Mob Leader), the leader can oppose an intimidate check with a diplomacy check, but must give up his next standard action. The person intimidating has to win by five (the difference between the checks), and get at least 15. If one of the people in the mob is killed, whoever killed him can make the intimidate check as a free action, with a +5 circumstance bonus. If he kills more than one person at once, each additional person adds +2. If he chucks a fireball into the center of the mob, don't bother with the check; the mob disperses. The leader can oppose the check as before, and still takes the next standard action to do so. If the leader is killed, the mob disperses. If the leader is somehow incapacitated, and the mob knows he's not dead, it doesn't count.
Originally Posted by D20SRD
In a crowd, you can move through it. In a mob, if they don't want you to move, you can't. Casting spells with somatic components is also impossible.
Any ideas on how damage is dealt, and how to tell when you kill a member in more than one hit?
Is that good enough? Is there a better way to write this?