1st level
Dance of Razors: Stance–Gain a +1 bonus on attack rolls, but take a -2 penalty to damage rolls.
Skillful Parry: Counter–Weapon grants you a +4 shield bonus to AC.
Sudden Slash: Strike–Attack a foe, deal 1d8 damage in the next round.
Unseen Hand: Strike–Disarm a foe with a Sleight of Hand check.

2nd level
Final Blow: Boost–Make free coup de grace’s against foes you drop.
Rapid Strike: Strike–Make an additional attack.
Scathing Disarm: Strike–Disarm a foe, he takes -2 penalty to attack rolls.
Unerring Accuracy: Boost–Your attacks ignore miss chances from concealment.

3rd level
Dance of Phantom Blades: Stance–Use Sleight of Hand to feint as a swift action.
Lightning Slash: Strike–Attack a foe, deal 5d8 damage in the next round.
Storm’s Edge: Boost–Double your weapon’s critical threat range, discharge to automatically confirm critical hit.

4th level
As the Clouds: Counter–Force an opponent to reroll an attack with a -2 penalty.
Crimson Slash: Strike–Attack a foe, deal 1d6 Strength and Constitution damage in the next round.
Flurry of Blades: Boost–Enemies that you hit become flatfooted.
Sleight of Blade: Stance–Use Sleight of Hand to damage flatfooted and flanked foes.

5th level
Phantom’s Strike: Strike–Attacked foe becomes flanked.
Razorstorm: Boost–Make two attack rolls for each attack, use the higher result.
Masterful Parry: Counter–Completely block a melee attack.

6th level
Dazzling Swordplay: Strike–Attacked foe becomes dazed.
Thunderstorm Flurry: Boost–Enemies hit by your melee attacks take 5d8 damage in the next round.

7th level
Strike as the Storm: Strike–Make two additional attacks.
Thunderbolt Slash: Strike–Attack a foe, deal 13d8 damage in the next round.

8th level
Grace of the Winds: Stance–Gain several bonuses to movement.
Ultimate Parry: Counter–Reflect foe’s attack.

9th level
Sudden Death: Strike–Attack a foe, he must save or die in the next round.