OK so this is a dragon base class for a gestalt world, so the other class would be were the dragons would get there casting from if any. Does this class work, keep in mind here its for a gestalt world, but it should also still be in balance with other classes. I may also being using this for half dragons, being members of another race with levels in this class getting rid of the template. Any ideas you have are welcome.
Every level of the class is the same as seen on the table below.
Dragon
Alignment: Any
Hit Dice: d12
Race: Dragon and Half-Dragon
Class skills:
The Dragons Class skills are: Listen (Wis), Search (Wis), Spot (Wis), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (any) (Int), Sense Motive (Wis), Use Magic Device (Cha).
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
The Dragon
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+2|+2| Draconic Power
2nd|+2|+3|+3|+3| Draconic Power
3rd|+3|+3|+3|+3| Draconic Power
4th|+4|+4|+4|+4| Draconic Power
5th|+5|+4|+4|+4| Draconic Power
6th|+6|+5|+5|+5| Draconic Power
7th|+7|+5|+5|+5| Draconic Power
8th|+8|+6|+6|+6| Draconic Power
9th|+9|+6|+6|+6| Draconic Power
10th|+10|+7|+7|+7| Draconic Power
11th|+11|+7|+7|+7| Draconic Power
12th|+12|+8|+8|+8| Draconic Power
13th|+13|+8|+8|+8| Draconic Power
14th|+14|+9|+9|+9| Draconic Power
15th|+15|+9|+9|+9| Draconic Power
16th|+16|+10|+10|+10| Draconic Power
17th|+17|+10|+10|+10| Draconic Power
18th|+18|+11|+11|+11| Draconic Power
19th|+19|+11|+11|+11| Draconic Power
20th|+20|+12|+12|+12| Draconic Power [/table]
Draconic Power: At each Level the Dragon gains a new expansion of its natural powers. A Dragon may not select the same Draconic Power twice in a row.
Dragon Breath: The Dragon gains a Breath weapon that it can use every 1d4+1 rounds. The Dragon must select the energy type from the following list: Fire, Acid, Cold, and Sonic. Each time the dragon uses his breath weapon he may select weather it should be a 60 foot line or a 30 foot cone. The First time this feat is selected the breath weapon deals 2d8 damage, each additional time dragon breath is selected the damage is increased by 1d8. A Dragons Breath weapon has allows for a reflex save of for half damage the DC+10+1/2 Dragon levels+Constitution modifier.
Dragon Might: Increase one ability score by +2, you may may take this ability a number of times, for the same score a number of times equal to one fifth you dragon level. You may not take Dragon Might twice in a row even to increase different ability scores.
Draconic Resistance: You gain Energy resistance 5 to one energy type. If you take this Power a more than once each time you can increases the same resistance by 5 or increases a new one. Once a Draconic Resistance has been taken 5 times for the same energy type the dragon gains Immunity to that energy type.
Draconic Endurance: You Gain Damage Reduction 1/-, each tie you select this Power your Damage Reduction increases by 1. You may only have Damage Reduction from Dragonic Endurance equal to one fourth your Dragon levels.
Dragon Armor: Your natural Armor increases by 1, you may only select Dragon Armor a number of times equal to one fourth plus one your charter level.
Dragon (Player Race)
Medium: As Medium creatures, dragons have no special bonuses or penalties due to their size.
-Type: Dragon
-Medium: As Medium creatures, Dragons have no special bonuses or penalties due to their size.
-Dragon base land speed is 40 feet.
-Darkvision out to 60 feet and low-light vision.
-Immunity to magic sleep effects and paralysis effects.
-Dragon Hide: Dragons have hide and mussel nearly as hard as steel covering most of there bodies. Because of this Dragons have and armor bonus equal to 2+ there constitution modifier. Because of the thickness of there hide -Dragons can not wear armor.
-Quadrupeds: Dragons are Quadrupeds as such they can carry more based that others there size, see page 162 of the players handbook for more. Because Dragons are Quadrupeds there hands are not made to use weapons and any attacks with a weapon a dragons would make is at a -4 penalty.
-Natural weapons: Medium Size Dragons have a Bite attack that deals 1d8 damage and two bite attacks that deal 1d6 damage. A dragon’s teeth and claws count as both a natural weapon and a manufactured master work weapon for purposes of enchantment.
-Magic Body: Because of there magical nature a dragon may enchant his body, and natural weapons as if he had The Craft Magic Arms and Armor feat, by consuming gold equal to the amount need to craft the enchantment and spending the XP
-Automatic Language: Draconic and Common. Bonus Languages: Any
Dragons increases in size over time there this growth seems to be random with different members of the species growing at different rates. When a Dragon grows larger than medium size increases its size a per the normal rule of advancement. Only Dragons of Medium size can be played a player characters.
I'm still working on the feat that will give dragons wings but I think it will be based of how the raptorians gain flight, it may end up being two feats.