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Thread: Ghoul [Template]

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    Apr 2005
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    Default Ghoul [Template]

    Ghoul

    Creating a Ghoul
    Ghoul is an applied template that can be added to any corporeal aberration, animal, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin.

    Size and Type
    Size remains unchanged. Type changes to Undead.

    Hit Dice
    Increase all racial and class HD to d12's.

    Armor Class
    A Ghoul gains a +2 natural armor bonus. This does not stack with any natural armor bonus the base creature may have.

    Attacks
    A Ghoul gains a bite attack as a primary natural weapon, unless it already has a bite attack. A Ghoul's bite attack deals damaged based on its size, shown below.

    Bite Damage
    Spoiler
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    {table=head]Size|Damage
    Fine|1
    Diminutive|1d2
    Tiny|1d3
    Small|1d4
    Medium|1d6
    Large|1d8
    Huge|2d6
    Gargantuan|3d6
    Colossal|4d6
    [/table]


    Special Attacks
    A Ghoul retains all the special attacks of the base creature and also gains the following special attacks.

    Ghoul Fever (Su)
    A creature damaged by a Ghoul's bite attack must make a Fortitude save, DC 10 + 1/2 the Ghoul's HD + the Ghoul's Charisma modifier, or contrat ghoul fever. Any creature which the Ghoul template can be added to that dies of ghoul fever rises as a Ghoul at the next midnight. It is not under the control of the Ghoul that spawned it.

    Paralysis (Ex)
    A creature damaged by a Ghoul's bite attack or any other natural weapon must make a Fortitude save, DC 10 + 1/2 the Ghoul's HD + the Ghoul's Charisma modifier, or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.

    Special Qualities
    A Ghoul retains all the special qualities of the base creature and also gains the following qualities.

    Darkvision (Ex)
    A Ghoul can see up to 60 ft. in darkness.

    Turn Resistance (Ex)
    A Ghoul has +2 turn resistance.

    Abilities
    Increase from the base creature as follows: Str +2, Dex +2, Cha +2. As an undead creature, a Ghoul has no Constitution score.

    Challenge Rating
    As the base creature +1

    Alignment
    Always Evil.

    Level Adjustment
    As the base creature +1
    Last edited by The Demented One; 2007-09-30 at 09:03 AM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.