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    Jul 2007
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    Default Re: Monster Competition XVI - Built of Faith

    Phaighthmeam

    Small Construct (Incorporeal, Psionic)
    Hit Dice: 16d10 (88 hp)
    Initiative: +8
    Speed: Fly 50 ft. (perfect) (10 squares)
    Armor Class: 19 (+1 size, +4 Dex, +4 deflection), touch 19, flat-footed 15
    Base Attack/Grapple: +12/
    Attack: Incorporeal touch +17 melee (1 Wisdom drain)
    Full Attack: Incorporeal touch +17/+17 melee (1 Wisdom drain)
    Space/Reach: 5 ft./5ft.
    Special Attacks: Possess, psionics, wisdom drain
    Special Qualities: Blindsight, construct traits, divine provenance, incorporeal traits, natural invisibility, spawn
    Saves: Fort +5, Ref +9, Will +7
    Abilities: Str , Dex 19, Con , Int 14, Wis 15, Cha 21
    Skills: Bluff +24, Gather Information +24, Intimidate +24, Sense Motive +21
    Feats: Dodge, Improved Initiative, Mobility, Spell Penetration, Spring Attack
    Environment: Any Lawful Evil plane
    Organization: Solitary or team (24)
    Challenge Rating: 13
    Treasure: Triple standard
    Alignment: Always lawful evil
    Advancement: 1724 HD (Small)
    Level Adjustment:

    A phaighthmeam is nothing more nor less than a disembodied thought, an idea given not-quite-tangible form. Specifically, a phaighthmeam is the projection of the ideal of utter, fanatical devotion to an evil deity.
    Phaighthmeams do not speak, but may communicate telepathically with any creature that has a language.

    Combat
    Possess (Su): A phaighthmeam may take over the body of a foe, forcing the victim to behave as the phaighthmeam directs it. The phaighthmeam retains its Intelligence, Wisdom, Charisma, HD, base attack bonus, base save bonuses, alignment, and special attacks. It loses all special qualities except divine provenance and spawn while possessing a body. The possessed body retains its Strength, Dexterity, Constitution, hit points, and any abilities that are not supernatural, magical, or mental. If forced to take actions against its nature, the victim may make a new Will save (using its own base save and Wisdom bonuses) with a penalty of -10. If the save is successful, the possession is broken. This is a mind-affecting compulsion effect; Will DC 23 negates. A phaighthmeam may possess only one victim at a time. The phaighthmeam's Spell Penetration feat applies to this power.
    Psionics (Sp): At will detect thoughts (DC 17), minor image (DC 17), suggestion (DC 17); 6/day charm monster (DC 19), feeblemind (DC 20), mislead (DC 21), modify memory (DC 20); 3/day antipathy (DC 23), demand (DC 23), dominate monster (DC 24), sympathy (DC 23). The save DCs are Charisma-based. The phaighthmeam's Spell Penetration feat applies to these powers.
    Wisdom Drain (Su): A phaighthmeam causes 1 point of Wisdom drain each time it hits with its incorporeal touch attack.
    Blindsight (Su): A phaighthmeam cannot see, but telepathically senses the presence of any creature with an Intelligence score within 120 feet.
    Divine Provenance: Phaighthmeams are created by the clerics of a lawful evil god. A phaighthmeam always recognises divine spellcasters devoted to its own deity, and, similarly, invariably spots impostors pretending such devotion. A phaighthmeam, including one possessing a foe, can be rebuked or commanded by a cleric of its own deity as if it were undead. This is seldom necessary, however, as a phaighthmeam will willingly serve its dark master to the death.
    Natural Invisibility (Su): A phaighthmeam is inherently, naturally invisible, and remains so even when attacking. This ability is not subject to the invisibility purge spell. A see invisibility or even a true seeing spell reveals no more than a vague, shapeless glow.
    Spawn (Su): Once per week, a phaighthmeam which is possessing a foe, and has defeated (but not killed) a second foe using its psionic powers, may create another phaighthmeam by mingling the essences of the two foes' souls. The possessed foe takes 1d4 permanent Wisdom damage, and the foe which is not possessed takes a negative level. This is such a drain on the phaighthmeam's psionic power that it (and its possessed victim) becomes exhausted and can use no further special attacks that day. The new phaighthmeam serves the same dark deity as its creator.
    Last edited by NakedCelt; 2007-12-20 at 05:50 AM. Reason: fixing stuff