Bear Paws: If you hit a foe with an unarmed or natural attack twice in the same round, using Power Attack, you can make a standard action trip attack next round that takes a -4 penalty, but will fling it away from you in any direction you desire. If you are the same size or one size smaller as your foe, it flies 10 ft.. For size category larger you are than your foe, it flies an additional 10 ft.. You cannot toss a creature that is more than one size category larger than you in this fashion. For each 10 feet it is flung, the foe takes 1d6 damage. If it collides with an object or a creature before the end of the flight, both of them take the damage that the flung creature would have been dealt, and both are knocked prone in squares adjacent to the impact (use grenadelike weapon table to determine squares), though the struck creature or object can make a Fortitude or Reflex save (DC is strength-based) in order to keep its feet. If the flung creature is small size or less, it deals no damage to objects or creatures it strikes; if huge or greater, it deals twice as much damage to anything it strikes.