Well, we thought at first of giving it other things like Healing and such, but thought it might be overpowered when combined with the massive destructive capabilities.

As it is, the focus is entirely on combat, mostly because thats fun, and also because infinite healing and buffing (because spellpoints regen) seems op to me.

However I just thought of a way to implement (minor) healing abilities, where you could temporarily reduce your spellpoints to grant that same amount of temporary hitpoints to the target, in case you needed to keep your tank alive or something.. hmm

Well anyway, the main point fo the class is to destroy your enemies, and you choose the way to do it, though the temp. HP thing sounds cool to me.. Maybe I'll talk to ronnyfire about it.